thats how spring works, cant create units in air.1) meteors seem to always spawn at ground height, or a bit below even.
gadget works around it with Spring.MoveCtrl.SetPosition (meteorID, mx, h,mz)
Easier then the scanning for customtag is to define the meteor units directly, at top ie:
local meteorDefName = "bmeteor_big", "bmeteor", "arm_commander"}
goes the unit work with /give ?Can there be some other file that prevents this files bmeteor.lua (and a copy cmeteor.lua) to be scanned? I know it sounds really weird.