Balanced Annihilation V7.12 - Page 3

Balanced Annihilation V7.12

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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V7.12

Post by JohannesH »

zerver wrote:Any smurfs and clan stacks will be automagically removed during the first minute
Seriously why do you complain all the time about people having better teamwork than you? :D
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V7.12

Post by Wombat »

whats the point of tags in spring then

and seriously tell me, noobs learn faster while playing against another noobs or 'pros' ? 'nom nom nom these hlts are amazing, i must haz more!'
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Balanced Annihilation V7.12

Post by 1v0ry_k1ng »

just know your RPS, the counter to the clanstack is the ragequit
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Wombat
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Re: Balanced Annihilation V7.12

Post by Wombat »

'not joining host' is more effective i think
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Wombat
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Re: Balanced Annihilation V7.12

Post by Wombat »

btw, when are we going to buff fido ?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation V7.12

Post by Beherith »

You are mistaken, there is no we here :P
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JohannesH
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Re: Balanced Annihilation V7.12

Post by JohannesH »

A nice start would be to fix fido, it cant shoot to full range on most maps... Just stands and twitches in place, been saying this for monts...
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Balanced Annihilation V7.12

Post by zerver »

Wombat wrote:'not joining host' is more effective i think
Wow, someone who understands that clans and smurfs have a huge detrimental effect on the community. If cbalance was restricted to clan match servers, we would have more players, more games and better games.
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: Balanced Annihilation V7.12

Post by Niobium »

JohannesH wrote:A nice start would be to fix fido, it cant shoot to full range on most maps... Just stands and twitches in place, been saying this for monts...
This is actually an issue. Happens a lot more with units like the luger/pillager/fatboy. What they have in common is a restricted barrel angle, so that might be it, seems to be a silly restriction anyway.
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triton
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Re: Balanced Annihilation V7.12

Post by triton »

Fair clans should do like PinKs, we changed clan tag to avoid clan stacking.

And yes fido sucks.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V7.12

Post by JohannesH »

When you say fido sucks... Have you actually tried to use it more than once or twice? But then even the best t2 units get huge buffs these days so why not fido...
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TradeMark
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Re: Balanced Annihilation V7.12

Post by TradeMark »

fido has epic range. we want to buff it more? :shock:
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Balanced Annihilation V7.12

Post by Pxtl »

I think people get disappointed with the Fido when they try to use it as a kbot assault tank, instead of trying to use it's skirmishing strengths. Although buggy behavior does make it less functional.
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Wombat
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Re: Balanced Annihilation V7.12

Post by Wombat »

triton wrote:Fair clans should do like PinKs, we changed clan tag to avoid clan stacking.

And yes fido sucks.
gj, now all pinks stack with tags like [omfg] or [ur]... great idea lol :D (with 4 bars accs)
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triton
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Re: Balanced Annihilation V7.12

Post by triton »

Only few pinks do that, and they did it before we change tag.

I often try fidos, and I still think this unit could have slightly more dps.
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Wombat
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Re: Balanced Annihilation V7.12

Post by Wombat »

just noticed silly bug, planes cant land on sea anti while moving, plane keeps chasing ship but cant lab
dizekat
Posts: 438
Joined: 07 Dec 2007, 12:10

Re: Balanced Annihilation V7.12

Post by dizekat »

Wombat wrote:just noticed silly bug, planes cant land on sea anti while moving, plane keeps chasing ship but cant lab
even funnier are planes landed in sea anti when it starts moving...i've seen landed planes hanging behind sea anti.
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Wombat
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Re: Balanced Annihilation V7.12

Post by Wombat »

ye thats what i meant to say, dunno why i typed lab, not land lol
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Falcrum
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Re: Balanced Annihilation V7.12

Post by Falcrum »

Why Millennium sometimes shoots 3 sometimes 4 bullets from back gun tower ?
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation V7.12

Post by Gota »

Falcrum wrote:Why Millennium sometimes shoots 3 sometimes 4 bullets from back gun tower ?
I'd guess cause of the unit's script.
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