Create a nanoframe with lua - Page 3

Create a nanoframe with lua

Requests for features in the spring code.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Create a nanoframe with lua

Post by AF »

Your still not reading what I'm saying
  • Simple gadget is simple
  • All of us have the ability to test this, including YOU
  • Its should be possible to disable this gadget
  • I said that it shouldn't be removed from the engine until said gadget is a tried and tested solution
If for some reason you believe that you need to repost your list then I can only assume that either you are needlessly reposting my own conclusions, or you did not understand and need me to make yet another post.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Create a nanoframe with lua

Post by zwzsg »

I have great news for you:
You want the nanoframe replaced by custom effect? You can already!

So leave the engine alone.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Create a nanoframe with lua

Post by Tobi »

TBH since it involves OpenGL stuff you better assume it is broken on at least some set of cards.

That is a way more realistic assumption then assuming that if X persons didn't find any bugs in testing, there are no bugs. It only means they didn't find them!

As for keeping it in engine while gadget is being made, that seems nice, but it still requires user interaction if there are issues in it, since it's pretty much impossible to detect e.g. rendering artifacts or drivers switching to software rendering -> no way to make automatic fallback code.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Create a nanoframe with lua

Post by PicassoCT »

http://upload.wikimedia.org/wikipedia/c ... upture.ogg

imagine this reversed, recoloured as detailtexture on a filling nanoframe
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