New project - Page 3

New project

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New project

Post by smoth »

albator wrote:PS for trolls : it is better trying to help than just say it wont work. Just wait and see.
Judging by your lack of command over the english language, I suspect you missed much of what was said in my post.

It isn't trolling..

I am saying, he should make a mutator, there is no reason for a whole new project.

I am saying, this belongs in the ba forum

I am saying, the ba devs are making small changes now because they are happy with the balance and want to keep a stable project.

I am saying you are putting a lot of hope in some random guy when there have been many many attempts to do what he is suggesting and frankly none of them have worked.

I am saying because the ba devs want to keep thier project stable, that means you can count on few releases that change things and thus can rely on it for a mutator.

I am saying that if he plans in being as active as he claims, updating said mutator is no issue.

All of this is eclipsed by how much has been done so far. Which as far as i can tell is nothing but talk. If BA is so imbalanced and he is so well acquainted with it he should have already had a release.

I am saying you are young to this forum and naive enough to think this is going anywhere meaningful
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New project

Post by TradeMark »

why is smoth still posting here? gtfo. you dont even play BA-Spring.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: New project

Post by Wombat »

fact is, devs dont make any significant changes becouse they are not needed, mod is still most popular mod... who would be so dumb and change something that works very well ? O_o i actually appreciate fact that i dont need to download ba every day
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New project

Post by smoth »

because it is in games and mods discussion. I don't read the ba forum, if this is be related.. it should go there..
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: New project

Post by maackey »

Wombat wrote:fact is, devs dont make any significant changes becouse they are not needed, mod is still most popular mod... who would be so dumb and change something that works very well ? O_o i actually appreciate fact that i dont need to download ba every day
If you don't even play anything other than BA you don't need to post here trying to discourage others from working on their own projects.
Achilla wrote:Two words - play NOTA.

Now go lynch me for that ;d

And no, players won't switch from BA to any other mod. Mission impossible.
Counterexample: me. It is not impossible to drag others away from BA.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New project

Post by MidKnight »

maackey wrote:
Achilla wrote:Two words - play NOTA.

Now go lynch me for that ;d

And no, players won't switch from BA to any other mod. Mission impossible.
Counterexample: me. It is not impossible to drag others away from BA.
I was, for the first 2 years I played spring games, I was a know-nothin', BA-lovin', CA-trashin' NEEB. I thought CA was a silly techdemo with no real gameplay, and BA was a finely refined masterpiece of tactical warfare. I mean, honestly, no metal makers? Transports that can lift krogoths? What the @#$%?!

Then, one day, I saw 16 people in a PlanetWars CA game. I thought, "PlanetWars? Meh, probably some odd new feature CA has" and didn't join. A few days later, I was joining another great BA game when I noticed the PlanetWars server was still packed. Intrigued, I fired up SpringDownloader (for the first time in months; Who needs something like that when all you'd ever want to play is the latest BA with DSD, SM, and green fields?), downloaded the latest CA, and tried PlanetWars.

I am now a CA core developer and have made many contributions to what I think is a complex, innovative, and fun game. CA has also opened my mind to other spring games, and I now regularly play GRTS, Kernel Panic, and S44, among other games. I try and contribute to these projects, too. I also started posting on these forums and writing Python. The entire experience has been very fun and educational, and I'm very glad I started playing CA. My last BA game was 3 months ago.
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triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: New project

Post by triton »

wtf midnight??? why are u answering to stupid useless reply?
with such an amount of word u should say something more usefull for the topic's subject
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New project

Post by smoth »

He is trying to say that change can be good... in a way backing you up... gg triton. :\
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New project

Post by Gota »

Maybe Triton was a bit upset that this Thread kinda strayed from its initial agenda.
Triton Maybe it would be a good idea to post the changes youv decided to implement so far since that was the initial thread topic.

-edit-
I mean the balance changes you've already decided upon.
Last edited by Gota on 06 Dec 2009, 06:47, edited 1 time in total.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: New project

Post by Pressure Line »

Gota wrote:Maybe it would be a good idea to post the changes you've implemented so far since
fixed.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: New project

Post by Wombat »

maackey, again u talk about things u got no idea about, i played all mods ;) and i listen to people, main reason why ca is not popular are new releases every week
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: New project

Post by Saktoth »

Wombat wrote:I listen to people, main reason why ca is not popular are new releases every week
4 months since the last release, actually. BA was last updated 2 months ago.

We were all BA players. I have a plat star in BA, so does det, Quant, Licho, and all the founding devs. We were all veteran BA players.

Yes there is a possibility for players to switch. However, BA is very well entrenched, partly because it doesnt change very frequently.

If you think you can do a better job of maintaining it the way TFC does, good luck, get to it.

If you want to start something new with your own ideas and change the game in a few key areas: Id strongly suggest you just start a new project. Perhaps you could try and keep BA's core content and transition the core game into an IP-free mod with less units, though this may be beyond your modding abilities.

I suggest you discuss it with the best and most knowledgeable BA players and get down to doing it though, rather than discussing it with non-BA players here and generally wasting time.
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triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: New project

Post by triton »

Since i posted this topic on forum, i made a channel on spring, and 12 to 20 good players discussed with me about the new changes for ba, for yesturday we had something like 4000 text lines of arguing.
I will soon post our work.
As i said before this first version will be released next week.
At the moment, most BA players help me and enjoy this project, it was most important starting point to have, cause this project is for them.
Achilla
Posts: 79
Joined: 24 Aug 2009, 15:17

Re: New project

Post by Achilla »

albator wrote: PS for trolls : it is better trying to help than just say it wont work. Just wait and see.
The problem is not in improving the BA itself, making the mod more interesting and 'balanced' at the same time (balance is always biased towards some kind of 'perfect rules of engagement' opposed to 'bad moves' so you could say most mods are equally balanced or unbalanced depending on which strategy you comment on ...).

The problem is with attitude of many players ... won't say the majority, will just leave it at 'many'. Lots of players prefer stagnation and not-evolving game where their old tactics still work and game plays the same. They like it when their experience of latest game meta awards them victories and they don't have to constantly adapt to new balance every month. Just notice how minor latest BA update were. Small tweaks but lots of discussion. Why? Because details matter a lot to some people, often more than the bigger image. I wouldn't be surprised if BA couldn't go any further from 7.04 without starting altogether a new project, based around different, more refined gameplay principles.

The next problem is with the Spring population, which is a bit small for gaming community with many different mods to play. Naturally, after shifts from one mod to another, 'most popular' mod arose. Your BA. You won't have problems joining a random BA game around the clock, but you will have problem join other mod game or getting people to play it without depending on your friends or arranging battles based on an approved schedule.

Your typical 'lazy dude' will usually not bother playing anything else than BA in multiplayer for the ease of finding players to fight with and against and to reduce waiting times. Many also automatically assume that most popular mod is best, so there is no point downloading other mods, especially when many AIs don't work on them or work poorly or if the mods were made mainly with multiplayer in mind (can say this pretty much about every mod out there, AI has always been an addition or possibility but not the reason to create the mod in the first place ...).

If we had much more players, I believe other mods would have their fans all around the clock and no one wanting an instant multiplayer battle would feel any pressure to join a BA game or entirely forget the idea.

And now consider the entire project - refinining BA, under a different mod tag. At the times when we were getting updates 7.01-7.03 most people still played 7.00 and didn't care about updated BA versions until final (7.04) version came out. Pretty much says they weren't interested in testing new updates. They just wanted to play. If by any chance 7.04 changed from ground-up what 7.00 was all about, they would refuse to play it. With a new project offering no new gameplay but refined BA gameplay, I would expect even less people interested in testing the game, promoting it and then possibly shifting from BA to 'new project BA'.

Triton recently mentioned about heated discussion with some BA players. I'd like to see the entire discussion or most important parts of it, because depending on what and how was discussed anything further can be said about the future of this project. I wish it very best, but just tell me - so many different mods are around, but somehow those 'BA whiney players' don't play them in big part. Their entire world seems to be centered around endless 'stumpy vs raider' or 'combomb is imba' arguments.

What happens when you fix those?

They will find new reasons for whining but most likely they won't visit other mods to see how they have done the balance and gameplay part. BA is all they need. They need BA to curse it. They need BA to praise it. They need BA cuz they won't bother playing anything else. So, tell me, how is Triton's project going to replace the BA mod and be natural evolution of it's predecessor and not end up as 'yet another elite mod almost nobody is playing?'.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: New project

Post by Tribulex »

Helpful advice: Contact JJ and when you release this mod delete all copies of BA from jobjol. Also contact other mirror hosts and have them do the same. I think it will help.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New project

Post by smoth »

that would be pretty wrong/
Achilla
Posts: 79
Joined: 24 Aug 2009, 15:17

Re: New project

Post by Achilla »

smoth wrote:that would be pretty wrong/
Wrong or right ... what if it works ;d?

The question is what's more important ... going further or playing the same shit over and over till you drop ;d

PS. Still looking forward to that discussion. I'm really interested if you guys came to any interesting conclusion or perhaps a general idea about the mod. I will merely point out that 'fix the BA flaws' strategy is no strategy at all.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New project

Post by smoth »

that is entirely your choice but it doesn't give anyone here the right to ask that ba be pulled because you want another ta project to supplant it. if you want to play something other than ba.

HOST IT

and it will get played.
Achilla
Posts: 79
Joined: 24 Aug 2009, 15:17

Re: New project

Post by Achilla »

smoth wrote:that is entirely your choice but it doesn't give anyone here the right to ask that ba be pulled because you want another ta project to supplant it. if you want to play something other than ba.

HOST IT

and it will get played.
I don't want to force my opinion on anyone. I just wished Spring players played major mods equally without focusing on a single one. It would make starting a new project and getting the project done much easier. Game without players to compete and play with is no longer a game right?
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: New project

Post by Spawn_Retard »

i give this project a one release before it fades out.

Anyone taking bets on anything different?
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