Balanced Annihilation V7.04
Moderator: Content Developer
Re: Balanced Annihilation V7.04
Is it still possible to load enemy coms with very good micro? If it is then it is still possible to create a widget that does the same thing.
EDIT: the gadget doesn't seem to intercept move orders, so would it counter a very sophisticated widget that only uses move orders until the transport is positioned perfectly?
EDIT: the gadget doesn't seem to intercept move orders, so would it counter a very sophisticated widget that only uses move orders until the transport is positioned perfectly?
Re: Balanced Annihilation V7.02
3 less stumpies to defend from said attack, arty shooting your own shit during attack = enemy gets metaldizekat wrote:I usually have my hlts near arty anyway, like typical borderline. Arty isn't something you spam, but its nice to have 5 t1 arty units or so. Counterattack dies = you get metal.
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Balanced Annihilation V7.04
lol, 3 releases in one day!
Is that a BA record?
Is that a BA record?
Re: Balanced Annihilation V7.02
If you shoot enemy porc from within your own porc (hllt and at least a few llts or riot tanks) you really will not lose your arty if you micro them and you will get metal. If the enemy has pure tank power to overrun your porc just like than it is not the artys who are at fault.JohannesH wrote:3 less stumpies to defend from said attack, arty shooting your own shit during attack = enemy gets metaldizekat wrote:I usually have my hlts near arty anyway, like typical borderline. Arty isn't something you spam, but its nice to have 5 t1 arty units or so. Counterattack dies = you get metal.
Seriously, they are not broken right now, maybe they could be more useful but they have a few situations that really do occur, espescially in popular team games (dsd, altored). That said without careful management they are as good as just scrap running around (slow, weak and have a tendency to still run into enemy hllt range even though they can fire at it out of range).
Re: Balanced Annihilation V7.04
HLTs would become kind of useless. Expect samtruck-spam.1v0ry_k1ng wrote:what critical damage would happen to BA t1 veh gameplay if t1 arty was worth using?
Re: Balanced Annihilation V7.04
Since I don't like the new textures very much (many of them look quite ugly), I made for own use an alternative version which has the old textures in it. I also fixed the minor (minor minor) bug I described earlier in this thread. In case anyone prefers the old textures over the new ones too, you can download the mutator here:
http://www.springfiles.com/show_file.php?id=2343
Hope it helps
http://www.springfiles.com/show_file.php?id=2343
Hope it helps

Re: Balanced Annihilation V7.04
How many version within a day yet? I mean, seriously? Folks haven't even taken seriously rolling to latest version since they still think new ones will come up till stable one. Not to mention outdated autohost versions ... *sigh*
Re: Balanced Annihilation V7.04
erm, why was solar texture changed? there was nothing wrong with the original. stop doing silly changes.
Re: Balanced Annihilation V7.04
Small bug report:
The arm small gunship (banshee), has some problems when it is starting to attack while landing. It will get up again, but the engines go totally the wrong way. I think it has to do with that the engines do not turn back to the vertical position, but keep hanging at the landing mode position.
The arm small gunship (banshee), has some problems when it is starting to attack while landing. It will get up again, but the engines go totally the wrong way. I think it has to do with that the engines do not turn back to the vertical position, but keep hanging at the landing mode position.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.04
It hasn't been changed try the mod first before posting thxTradeMark wrote:erm, why was solar texture changed? there was nothing wrong with the original. stop doing silly changes.
Re: Balanced Annihilation V7.04
I think he meant version 7.02 there.
Re: Balanced Annihilation V7.04
yeah i saw screenshots
did you revert back to old textures then?
did you revert back to old textures then?
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Balanced Annihilation V7.04
Yes, I believe so.
Re: Balanced Annihilation V7.04
Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
Re: Balanced Annihilation V7.04
No. Issuing a load when close to enemy com = trans gets random move order away.eyu100 wrote:Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
Re: Balanced Annihilation V7.04
Then how can it be possible to nap a stationary com? (if it isn't anymore, oops; I didn't check)Niobium wrote:No. Issuing a load when close to enemy com = trans gets random move order away.eyu100 wrote:Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
Re: Balanced Annihilation V7.04
Because the move order came from when the trans was far awayeyu100 wrote:Then how can it be possible to nap a stationary com? (if it isn't anymore, oops; I didn't check)Niobium wrote:No. Issuing a load when close to enemy com = trans gets random move order away.eyu100 wrote:Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
Re: Balanced Annihilation V7.04
chicken update?
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.04
Its updated: http://www.springfiles.com/show_file.php?id=2347Satirik wrote:chicken update?
However either the engine or tasclient has broken it it seems so that the LuaAI doesn't get control of the bot initially so chickens end up as gaia and nothing works right.. dunno if you know if this is a change in script.txt from tasclient or the engine?
Also as an aside I noticed the dragons claw is only half changed god knows how but that'll have to wait for an update


- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Balanced Annihilation V7.04
I've thoroughly read this topic an found that noone reported that ARM Dragon Claw still has maxDamage=900; and not 1200, whereas CORE Dragon Maw has the new maxDamage=1450;
Pls fix this as it's unbalanced.
Pls fix this as it's unbalanced.