It overlaps.Soul wrote:Does anyone know if every unit have their LOS overlapping eachother, or if one units LOS "ends" where another units LOS begin?
fighters on "patrol" = performance hit
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Re: fighters on "patrol" = performance hit
Re: fighters on "patrol" = performance hit
I have only seen this in action once or twice (well, except for killing off the last com when one side has already won).Soul wrote:Oh, and to make this post slightly more on track: Wasn't fighter spam nerfed like ages ago? I remember NOiZE killing my com with a handfull fighters one day, while I couldn't even hurt his commander below 80%HP with twice the amount of figthers after the nerf.
And he was like "Dude, didn't you read last nights patchlog?"
On the other hand, I have seen many players giving up because of air spam induced lag or super low FPS. This can be a winning strategy if you have patience and a strong PC, but is utterly boring.
Re: fighters on "patrol" = performance hit
If you land fighters inside the enemy's base they will rapid-fire at his structures, killing them more quickly.zerver wrote:I have only seen this in action once or twice (well, except for killing off the last com when one side has already won).Soul wrote:Oh, and to make this post slightly more on track: Wasn't fighter spam nerfed like ages ago? I remember NOiZE killing my com with a handfull fighters one day, while I couldn't even hurt his commander below 80%HP with twice the amount of figthers after the nerf.
And he was like "Dude, didn't you read last nights patchlog?"
On the other hand, I have seen many players giving up because of air spam induced lag or super low FPS. This can be a winning strategy if you have patience and a strong PC, but is utterly boring.
Re: fighters on "patrol" = performance hit
not even the only fighter weapon bugeyu100 wrote:If you land fighters inside the enemy's base they will rapid-fire at his structures, killing them more quickly.