As an option it would be cool to time the attacks with the nightwidget, o when the sun sets there come the monsters!

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I like it!knorke wrote:As an option it would be cool to time the attacks with the nightwidget, o when the sun sets there come the monsters!
Gameplay wouldn't change, and it would enhance the mood. I don't think you should say it's a stupid waste of time if it's not overly hard to do.Saktoth wrote:Sorta a stupid waste of time that, and yokes the gameplay model to a graphical thing, but yeah!
And there's absolutely no way to modify it... </sarcasm>Saktoth wrote:The night cycles take too long.
It's better that way. Too many games look like highschool goth poetry. CA tends to look silly/pathetic instead of silly/funny when it takes itself too seriously. I mean, when you overanalyze the plot about two armies of robots fighting for no good reason, or trying to rename the Chickens to "thunderbirds" it kind looks like the ctrl-alt-delete miscarriage - a desperate and bizarre attempt to be "serious" in a vein where it most certainly does not belong.Saktoth wrote:The CA dev team cant shake the silly. We cant help ourselves really.
Why does it have to be one or the other? Sak and det were testing sea in a BA game last night and some BA players joined. They were commenting on how CA is silly. We can't be silly forever or no one will take it seriously.Pxtl wrote:It's better that way. Too many games look like highschool goth poetry. CA tends to look silly/pathetic instead of silly/funny when it takes itself too seriously. I mean, when you overanalyze the plot about two armies of robots fighting for no good reason, or trying to rename the Chickens to "thunderbirds" it kind looks like the ctrl-alt-delete miscarriage - a desperate and bizarre attempt to be "serious" in a vein where it most certainly does not belong.Saktoth wrote:The CA dev team cant shake the silly. We cant help ourselves really.