NEW CHICKENS! - Page 3

NEW CHICKENS!

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: NEW CHICKENS!

Post by knorke »

imo chickens should be played less on maps like falsomdam or the chickendefense map. Its so much more challenging when they come from all directions.

As an option it would be cool to time the attacks with the nightwidget, o when the sun sets there come the monsters! :shock:
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CarRepairer
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Joined: 07 Nov 2007, 21:48

Re: NEW CHICKENS!

Post by CarRepairer »

knorke wrote:As an option it would be cool to time the attacks with the nightwidget, o when the sun sets there come the monsters! :shock:
I like it!
Saktoth
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Re: NEW CHICKENS!

Post by Saktoth »

Sorta a stupid waste of time that, and yokes the gameplay model to a graphical thing, but yeah!

Problem with really big, rare waves is the CPU clog all happens at once.

I agree that its more fun to play on less porcy maps though, but for that, we should really have the new (or old) version of chickens where fighting with him over territory was encouraged more than porcing a tiny portion of the map.
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CarRepairer
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Re: NEW CHICKENS!

Post by CarRepairer »

Saktoth wrote:Sorta a stupid waste of time that, and yokes the gameplay model to a graphical thing, but yeah!
Gameplay wouldn't change, and it would enhance the mood. I don't think you should say it's a stupid waste of time if it's not overly hard to do.
Saktoth
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Re: NEW CHICKENS!

Post by Saktoth »

The night cycles take too long.
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CarRepairer
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Re: NEW CHICKENS!

Post by CarRepairer »

Saktoth wrote:The night cycles take too long.
And there's absolutely no way to modify it... </sarcasm> :roll:
Saktoth
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Re: NEW CHICKENS!

Post by Saktoth »

The night cycles would be like a disco but go ahead.
BaNa
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Joined: 09 Sep 2007, 21:05

Re: NEW CHICKENS!

Post by BaNa »

is there any plan to uh...

to change the name of the faction/mode whatever?

chickens is just silly. silly in a good way i guess but silly nonetheless.
Saktoth
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Re: NEW CHICKENS!

Post by Saktoth »

The CA dev team cant shake the silly. We cant help ourselves really.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: NEW CHICKENS!

Post by Pxtl »

Saktoth wrote:The CA dev team cant shake the silly. We cant help ourselves really.
It's better that way. Too many games look like highschool goth poetry. CA tends to look silly/pathetic instead of silly/funny when it takes itself too seriously. I mean, when you overanalyze the plot about two armies of robots fighting for no good reason, or trying to rename the Chickens to "thunderbirds" it kind looks like the ctrl-alt-delete miscarriage - a desperate and bizarre attempt to be "serious" in a vein where it most certainly does not belong.
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CarRepairer
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Joined: 07 Nov 2007, 21:48

Re: NEW CHICKENS!

Post by CarRepairer »

Pxtl wrote:
Saktoth wrote:The CA dev team cant shake the silly. We cant help ourselves really.
It's better that way. Too many games look like highschool goth poetry. CA tends to look silly/pathetic instead of silly/funny when it takes itself too seriously. I mean, when you overanalyze the plot about two armies of robots fighting for no good reason, or trying to rename the Chickens to "thunderbirds" it kind looks like the ctrl-alt-delete miscarriage - a desperate and bizarre attempt to be "serious" in a vein where it most certainly does not belong.
Why does it have to be one or the other? Sak and det were testing sea in a BA game last night and some BA players joined. They were commenting on how CA is silly. We can't be silly forever or no one will take it seriously.
Saktoth
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Re: NEW CHICKENS!

Post by Saktoth »

Hey i wrote that story. :( I like it.
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