yes
no.
Hm, been lazy to answer.
you're right mong, to fix the unbalance you talk about let's just make it so there's a small ship, a bigger ship and something inbetween the two and that floats underwater. yey!
Well thats the way it used to work, at T1.
Something like a peewee/crasher/flash/samson(skeeter), a rocko(no veh equivalent)(sub), a hammer/stumpy(T1 destroyer), ... we are missing the zipper, the mineclearer, and the transport.
I mean, all t1 is supposedly to be simple. Those 3 working units for t1 in sea are good enough. Vehicles have 4 plus minelayer... (air has 3 plus scout and const).
And pintle has forgoten this (that t1 used to be simple), when he says xta sacrifices simplicity/stripping out/noob friendliness vs game comlexity ("mixed force composition and good skirmish micro").
Well, T1 has always been simple. Its just a handfull of units/types (or used to, even in 2005 (spring saw light in 2004?)). Im not saying you dont need micro/good force composittion/micro skill in t1. Im just saying its way simpler than T2, and is how it should be. (not sure is still like that in all areas).
At T2 the things change. (altough... it shouldnt be that hard to grasp either...... ...... . jammer, stronger units, artillery/long range/blod... and bigger eco... im missing something?). Yes, xta IS very simple it WAS SUPPOSED to be, its just ota rebalanced plus energy structures.
You don't need to micro 5 skeeters individually vs 5 gunships, it's not hard, you just drag them around the water and they'll easily dispense of any gunships. you make it sound as if even the best micro player couldn't do it as they would have to micro 5 scout boats individually but you wouldn't, just group them together, 5 shots and no more gunships with limited skeeter losses due to moving them out of the way, not hard...
You are not being realistic.
You build 5 skeeters. you dont put them in a group.
You cover your fleet with this 5 units.
You "suddenly unexpectedly" get attacked by some gunships.
Will you select skeeters, put them in a group and then, proceed to manouver them (using formation widgets? using control?), to avoid loses?.
The thing is, till you realize you are being attacked, 5 secs will pass, till you make a group, 2 seconds pass, till you start manouvering 2 seconds more pass. 9 or 10 seconds have passed.
from 5 skeeters, attacked by 5 tornados, we only have 2 of them after 9 seconds of attack.(actually tested) all skeeters are dead after 12/15 secs, we still have 3 tornados. Yes this is BS. (just one test run), plus its stupid.
(LOOL, new tests show, that in old xta sea, after 15 secs we have 3-4 skeeters, and 0 gunships (now i realize why i have some stupid idea of how to cover t1 sea against air in new sea balance, how vanalized skeeters are!!! ).
In a real game, you will have other stuff to take charge of other than microing skeeters, please.
and I'd play as many games as possible vs you to show you but I know you would remain as stubborn as ever
Will see factiblity of this. And what is it this you want me to change my mind about?
and is the destroyer, or atleast was, a surface to surface/underwater ship? and seeing as it is also used a tech 1 bombardment ship (otherwise ships are pretty useless against land). the destroyer is everything I described, a long rang vessel like artillery, otherwise why give it so much range?
Didnt get this, you mean old destroyer ifits with something you described in earlier post about some other ship, but, then conclude what?
Destroyer was good against water, underwater and land. Good hp made up for its cost, and gave water units a "made in a different manner" feel (read made stronger, as for sea hardenning).
surface to surface, imo, should be close range ships fighting
As for range, it had a .... not so long range. Which seem to make up for the "ramming" ive talked about.
with artillery ships backing them up, the destroyers are the latter
This artillery ships are t2 destroyers, and milleniums (omg).
Scifi, dont be so humble, you are a pro.
And seems you have had experience with new sea only . shame.
Ive been mixing topics, this thread is NOT to talk about new sea balance. Altough we could try to appreciate its pro/cons COMPARED to the old sea, would be cool.
So mainly this is to talk about the old sea, how fun it was, how it played and if you have other things to say about it, or for who wants to learn about how it played.