Making my first map - Page 3

Making my first map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

ok

compile time !
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: Making my first map

Post by kburts »

does it? did you test it?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

OH MY GOD I HATE THE COMPILE!

for no good reason the map ignores the waterlevel set in springmapedit and has a water level around 25? why? :(
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Making my first map

Post by Beherith »

edit the .smd file, and add these tags after maphardness:

[SMF]
{
minheight = -55;
maxheight = 414;
}
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

gearing up for release tommorow night

I still need:

Brown or grassy rock features (the grey ones look wrong)
geothermal vent texture
to pick a skybox
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Making my first map

Post by smoth »

grab some of the rock features out of gundam, I have almost all features available there-in.

you would need to put the .lua defs in the right dir for features(look at other maps for this)
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Making my first map

Post by KaiserJ »

check out those tiling textures in the archive i sent ya the other day, there are some nice rock and grass textures at 512x tiling

also, i know i've seen some metal spots lurking around here somewhere
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

ok smoth will do ^_^

guess ill make my own geo texture too, though I swear the geo template was hanging around these forums or the wiki somewhere..
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Making my first map

Post by Beherith »

its called geovent.bmp, and its included in the archive of mothers mapconv and mothers mapconv no scanlines fix

If you want different colored features, just edit the corresponding texture files for each feature with photoshop.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

im kinda ashamed i didnt think of that at all
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

everything is done but the rock textures, weee
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

apparently you cant just edit the textures in photoshop, as then the rocks appear as bright blue :?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Making my first map

Post by FLOZi »

1v0ry_k1ng wrote:apparently you cant just edit the textures in photoshop, as then the rocks appear as bright blue :?
Sounds like you screwed the alpha channel (teamcolour).
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

fuck it im too ignorant to be messing with texturing models

gogo gadget release
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