Argh wrote:World Builder. Use it. Contribute your shared-texture buildings, and I'll be happy to integrate them and build normalmaps. This entire scene took about an hour to build, down to the last fricking street-light.
Or wait for Smoth to get done with whatever he's doing. Whatever. Your ideas for implementation are so far making no sense at all, though. There are no serious performance advantages to giant, poly-heavy Features in terms of GPU, and there are serious disadvantages.
Notice that i have no experience in modelling, so it would take 100h while it takes 1h for you.
For me its faster i make a program to write the files, so, just answer my questions about the file format and i can get working on it, damnit :D
And im not gonna wait some Smoth to do whatever hes doing, wtf? xd
I'm about 2 variables far away of creating my map in 30 seconds... so if someone could just help and explain those variables clearer i wouldnt bother you any more, and in a while you would get an awesome spring map to play on!
I am lazy guy... i dont want to model anything like buildings by hands, i rather make editor to make the buildings and press a button

(lazy guy syndrome includes learning how-to-use some other programs...)