How I got the most speed out of spring-How I tripled my FPS - Page 3

How I got the most speed out of spring-How I tripled my FPS

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Master-Athmos »

Doesn't skip get faster by this too as it in the end is nothing but putting the speed to the max possible value?
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hunterw
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Joined: 14 May 2006, 12:22

Re: How I got the most speed out of spring-How I tripled my FPS

Post by hunterw »

just to add to this thread, a little-known setting, viewradius (terrain poly amount) is adjusted with the HOME and END keys

END key = less polys = more fps.
a lot more. i'm down around 100, enough to play with /shadows 1 8192, which everyone should if they can. teh sex.

havent tried Behe's tricks, but i dunno if i wanna give up LUPS...
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Beherith »

This seems to be a source of confusion, but just turning threaded optimization off does not effect the visuals in any way, just gives more FPS.
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Pendrokar »

hunterw wrote:just to add to this thread, a little-known setting, viewradius (terrain poly amount) is adjusted with the HOME and END keys

END key = less polys = more fps.
a lot more. i'm down around 100, enough to play with /shadows 1 8192, which everyone should if they can. teh sex.

havent tried Behe's tricks, but i dunno if i wanna give up LUPS...
Image
Too bad that can't be added to FPS manager because ex:
(400->100)
Viewradius is now 398
Viewradius is now 396
Viewradius is now 394
Viewradius is now ***
Viewradius is now ***
Viewradius is now ***
Viewradius is now ***
Viewradius is now ***

And your chatbox is full of it!
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Neddie »

If you're starting at 400, you deserve to suffer as you lower it to 100.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Jazcash »

I have mine on 40 all the time :S
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Teutooni
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Joined: 01 Dec 2007, 17:21

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Teutooni »

Dunno if this helps anyone else - a few months back I reverted my display drivers (88GT) to older ones (175.16, that is, 5/2008 iirc). Fixed annoying alt-tab crashing and essentially doubled my fps with spring.
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: How I got the most speed out of spring-How I tripled my FPS

Post by zerver »

hunterw wrote:END key = less polys = more fps.[/b] a lot more.
Maybe so, but terrain rendering is a constant load throughout the game, so it does not matter that much if you start out with 400FPS or 100FPS. It is the ever increasing unit count that will pose the real challenge for your PC.
zerver
Spring Developer
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Re: How I got the most speed out of spring-How I tripled my FPS

Post by zerver »

Argh wrote:
BTW does this experimental exe support more than two cores?
Not at this time, no.
Beep, wrong answer! It can and will use any number of threads.

The extra cores are used for parallel rendering of units and terrain. The performance gain is small (5-10%) but verified.

Currently 3-4 cores is optimal. Additional cores may produce more OpenGL data than the single rendering thread can consume and may actually slow down the game.
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ChaosMonkey
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Re: How I got the most speed out of spring-How I tripled my FPS

Post by ChaosMonkey »

worked well for me i dont even lag in super speed metal anymore :)

what am i missing out on by not having lups manager on tho?
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Pendrokar »

Well when I tried turning on LUPS while watching over 1500 hawks flying LUAUI crashed! But by having it turned on while not looking at the hawks everything was fine!
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hunterw
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Joined: 14 May 2006, 12:22

Re: How I got the most speed out of spring-How I tripled my FPS

Post by hunterw »

ChaosMonkey wrote: what am i missing out on by not having lups manager on tho?
good question...i think its some of the pixelshader effects like jet contrails warping what's behind it, and explosions' shockwaves doing the same thing
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Beherith
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Re: How I got the most speed out of spring-How I tripled my FPS

Post by Beherith »

Oddly enough, explosion warps show with lupsmanager disabled. Only aircraft jet exhaust doesnt.
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hunterw
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Re: How I got the most speed out of spring-How I tripled my FPS

Post by hunterw »

then fuck lups, hittin up these FPS
Google_Frog
Moderator
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Re: How I got the most speed out of spring-How I tripled my FPS

Post by Google_Frog »

what am i missing out on by not having lups manager on tho?
Well in CA you miss out on seeing enemy cloaked units when they take damage, seeing many useful lups effects in Alos or under cloakers and nano lasers which are much better at showing the location of a cloaked enemy unit that is being repaired compared to normal nano spray.
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: How I got the most speed out of spring-How I tripled my FPS

Post by ginekolog »

I just want to report that this MT version is working flawlessly... no problems in some 20+ games. I had to disable widgets behe mentioned in first post and ICEUI.

Now I allways have 20+fps even in huge FFA games or team 10 vs 10 spam :) Before it droped down to 7 :/
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Licho »

Beherith lups is still active even if you disable its manager.

Consult lups.cfg in spring folder.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Otherside »

i wont be using this till it works properly and doesnt spam GML errors like a mofo
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Pendrokar »

Licho wrote:Beherith lups is still active even if you disable its manager.

Consult lups.cfg in spring folder.
That's right. With MT games that use unit_on_fire gadget freeze when the effect comes in. Disabling the manager doesn't help, disabling LUPS itself does!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: How I got the most speed out of spring-How I tripled my FPS

Post by Jazcash »

Does this support 4 cores?

How can I stop GML error spam?

Which mods does it work with and which mods doesn't it work with?

Which widgets does it break and not break?

Is this a major cause of desyncing?
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