I'm talking about the player who is dropping saving all of his boost for that drop. In which case he does not build a factory. So his team is a fac down. If he was building a factory he might as well make his own atlas.Pxtl wrote:The team is not "down a factory" - starting with gunships is quite viable on large maps with lots of cliffs. Really, the teammate-atlas-boost-cheese is the only approach I've ever seen. And the problem wasn't just that he took out a player, but that he was a costly distraction to fight against while trying to play the front lines - yes, in the end the boost-rush player is eliminated, but in the mean time the enemy gets a good run of the map.
All it takes to defeat a drop is some arty. If you can't send like 2 or 3 arty and expand at the same time, your a nub at micro go play turn-based strategy.Otherside wrote:the boost rush player that got dropped will easilly kill a player he will then distract all the ally team because hes in there terrirtory and if he boosts wisely can take out another player with ease on congested maps.
the distraction alone is worth it especially in 4v4+ and it takes a while to kill a player with boosted statics very early in the game without focusing to much of your attention and resources towards it to not loose the front line and gimp your expand.
the rewards boost rushing vary depending on map.
Your team is only gimped if the dropper manages to kill off 1 person entirely, that is he loses all his cons and his commander. If that happens he sucks at games entirely and probably should be playing Hello Kitty Island 3.
All you need to do if you are dropped on is to keep your cool, don't let it distract you. Keep expanding with what you do still have, and have your allies send some arty. I can't stress how much rape arty brings to statics spam.
tbfh, the only time a boostdrop is good is when you drop on someone starting fusion. And you guys know how I feel about fusion starts anyway.