Balancing OTA like mods/games - Page 3

Balancing OTA like mods/games

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Balancing OTA like mods/games

Post by Hoi »

Regret wrote:If you get commnapped and lose, your opponent is better than you.
If you get commbombed and lose, your opponent is better than you.
Yes, but it would be fun to win/lose without combombing.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Balancing OTA like mods/games

Post by Regret »

Hoi wrote:Yes, but it would be fun to win/lose without combombing.
It's fun for me. If you don't want to lose because of it then make anti air.
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Balancing OTA like mods/games

Post by eyu100 »

Regret wrote:
Hoi wrote:Yes, but it would be fun to win/lose without combombing.
It's fun for me. If you don't want to lose because of it then make anti air.
Combomb Regret at game start and then take the first person that drops =P
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Balancing OTA like mods/games

Post by Tobi »

moved (back) to games and mods discussion
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