Auto Swarm
Moderator: Moderators
Re: Auto Swarm
Core Wars: Spring Edition!Peet wrote:I still think a mod option that disables direct player input and gives each player an ingame luaui text editor would be awesome.
Re: Auto Swarm
"Your Flash sees Player 2's Boi. It is to your North."I still think a mod option that disables direct player input and gives each player an ingame luaui text editor would be awesome.
"move north"
"Your Flash is now next to Player 2's Boi. It is building a LLT. The weather is dreadful here."
"Kill Boi with Flash EMG."
"You attempt to kill the Boi. You roll a 9, Player 2 rolls 20. Your Flash has been d-gunned."
"ragequit"
Re: Auto Swarm
No no not like a text-based game. Writing a widget (well basically an ai) ingame in lua.
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- Moderator
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Re: Auto Swarm
So it's basically people making AI's to compete against each other with a little ingame nudging.Peet wrote:No no not like a text-based game. Writing a widget (well basically an ai) ingame in lua.
Re: Auto Swarm
i would guess no prewritten ais would be allowed, so its all about the skills...
- 1v0ry_k1ng
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Re: Auto Swarm
that sounds like both the nerdiest and most awesome rts of all time
Re: Auto Swarm
Every command had to be written and sent to your officers :D
On the other hand it shows similarities to flashpoint.
- TheFatController
- Balanced Annihilation Developer
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- Joined: 10 Dec 2006, 18:46
Re: Auto Swarm
We could have a LuaAI contest sometime, pick a mod like nano blobs and set a deadline and bundle all the luaAI's inside it then have an AI vs AI tournament, i'd be up for spending an evening or two writing something basic.
Re: Auto Swarm
Could restrict the number of instructions run per second for added challenge.
Re: Auto Swarm
[HUMOR WARNING]
LOL... I can see it now... "1337 W@r5 RTS: a game for coders, a game for nerds, a game for hardcore programmers without girlfriends or a Life".
The scary thing is, if it got made, and got popular, you'd have to have cons. It'd be like Magic, only no women would ever show at the meets. I can hear it now:
"Honey, I'm off to the 1337 W@r5, wanna come?"
"Ooh, I'm sorry baby, but I think I just-" <cough, cough> "...came down with Swine Flu."
"But honey, I'm about to prove that if you use Monte Carlo sequences to redirect the Flashes, my AutoBot 9000 can predict and redirect its programming to maximize viable statistical outcomes!"
"That's nice, dear. Don't forget to throw out the trash on your way out."
Y'know, my Life, such as it is, is already filled with far too many moments like these. I think I'll stick to designing games where I just get to blow cities up.
[/END HUMOR]
LOL... I can see it now... "1337 W@r5 RTS: a game for coders, a game for nerds, a game for hardcore programmers without girlfriends or a Life".
The scary thing is, if it got made, and got popular, you'd have to have cons. It'd be like Magic, only no women would ever show at the meets. I can hear it now:
"Honey, I'm off to the 1337 W@r5, wanna come?"
"Ooh, I'm sorry baby, but I think I just-" <cough, cough> "...came down with Swine Flu."
"But honey, I'm about to prove that if you use Monte Carlo sequences to redirect the Flashes, my AutoBot 9000 can predict and redirect its programming to maximize viable statistical outcomes!"
"That's nice, dear. Don't forget to throw out the trash on your way out."
Y'know, my Life, such as it is, is already filled with far too many moments like these. I think I'll stick to designing games where I just get to blow cities up.
[/END HUMOR]
Re: Auto Swarm
When you do this, it doesn't matter what you write after, it will not be humorous.Argh wrote:[HUMOR WARNING]
Re: Auto Swarm
[fap] ALSO, HUMOR TAGS ARE NOT SUPPORTED ON THIS FORUM! STOP USING BB CODE TAGS THAT DON'T WORK SILLYS! [/fap]
Re: Auto Swarm
Yes, yes. Can't help it, though. You guys are basically proposing a remake of RobotWars (which I didn't play- I played an Apple II game called RoboWar IIRC).
It's like watching history repeat itself, basically. Very nerdy history, at that- this idea's been through the wringer many times. Wasn't fun then, won't be fun later, either. But people will keep coming back to it anyhow.
It's like watching history repeat itself, basically. Very nerdy history, at that- this idea's been through the wringer many times. Wasn't fun then, won't be fun later, either. But people will keep coming back to it anyhow.
Re: Auto Swarm
Ehh, that game doesn't let you give it realtime input.
And I do think it could use some core wars, hmm.
And I do think it could use some core wars, hmm.
Re: Auto Swarm
Colobot was the cutest and easiest game in this genre, and hey, Iv seen children trying to code for it. (literally 12 y.olds)
Re: Auto Swarm
If it's made that intuitive, then it'll lose the hardcore-hacker appeal. But it'd probably make a better game, if the programming isn't truly anything-goes, imo.
And yes, RoboWars wasn't realtime.
But IDK how you'd expect good results in realtime, for anything but the simplest, crudest "game". You'd never know whether people were cheating by just preloading a UI that called subroutines that made things happen, so it's all kinda beside the point, tbh.
And I don't think NanoBlobs is a good mod to test this concept with, if you're all very serious about this (all my joking aside, I don't mind contributing ideas). Instead, I'd suggest using NanoBlobs Units as the basis, since they're full of tricky RPS crap already, but use fixed sets of LuaRules to generate a fixed army, so that you take a lot of messiness out.
No economy, no exponential stuff, just program your robots and watch them duke it out, or keep modifying things as you go. With large enough armies, the NanoBlobs horde can do a lot of different cutting behaviors, so there's a fairly large amount of depth that could be explored, and of course people can always add more stuff if they wanna.
If nothing else, this might produce a lot of different UI approaches that could be useful, and a lot of unit "behavior" stuff that could be very interesting.
And yes, RoboWars wasn't realtime.
But IDK how you'd expect good results in realtime, for anything but the simplest, crudest "game". You'd never know whether people were cheating by just preloading a UI that called subroutines that made things happen, so it's all kinda beside the point, tbh.
And I don't think NanoBlobs is a good mod to test this concept with, if you're all very serious about this (all my joking aside, I don't mind contributing ideas). Instead, I'd suggest using NanoBlobs Units as the basis, since they're full of tricky RPS crap already, but use fixed sets of LuaRules to generate a fixed army, so that you take a lot of messiness out.
No economy, no exponential stuff, just program your robots and watch them duke it out, or keep modifying things as you go. With large enough armies, the NanoBlobs horde can do a lot of different cutting behaviors, so there's a fairly large amount of depth that could be explored, and of course people can always add more stuff if they wanna.
If nothing else, this might produce a lot of different UI approaches that could be useful, and a lot of unit "behavior" stuff that could be very interesting.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Auto Swarm
ohsnap. its Robot Battle!Argh wrote:Yes, yes. Can't help it, though. You guys are basically proposing a remake of RobotWars (which I didn't play- I played an Apple II game called RoboWar IIRC).
It's like watching history repeat itself, basically. Very nerdy history, at that- this idea's been through the wringer many times. Wasn't fun then, won't be fun later, either. But people will keep coming back to it anyhow.
I feel very very nerdy right now ;_;
Re: Auto Swarm
Actually, it doesnt matter if they will pre-load the AI, or write it in-game. ANY AI competition activity will promote the AI growth, and hey, maybe one day spring will have a proper AI which can be a challenge.