SefiLobby Preview - Page 3

SefiLobby Preview

Discuss development of lobby clients, server, autohosts and auto-download software.

Moderators: Moderators, Lobby Developers

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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: SefiLobby Preview

Post by SwiftSpear »

Sefidel wrote:look colors sell. the reason people dont use spring is because they join tasclient/sl and they think they have reached some irc chatroom from 1985. Im trying to make a client that sells to those individuals that are easily fooled by fancy graphics.Im thinking about newb retention anyways.

As far as colors go, i cant do it unless the other lobby devs do it, and if aegis is cool with that part of it. , so it is unlikely. I can only make so many requests for changes without becoming annoying, so ill stick with my channels request. (hint hint). its really not a speed issue its a convenience issue.
I'm not against it if it's done like IRC. Channel optional. So if I really hate colored text in my channel I can disable it.

I see no reason why it shouldn't be allowed where people want it.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: SefiLobby Preview

Post by el_matarife »

SwiftSpear wrote:I'm not against it if it's done like IRC. Channel optional. So if I really hate colored text in my channel I can disable it.

I see no reason why it shouldn't be allowed where people want it.
Great idea, I suggested to Sef that it should be disabled easily on a client level, but this makes a lot of sense too. I'm also thinking the lobby should allow colors in names but with the same caveat of "the client can easily disable colors when they get annoying". You may also want to have a "Color ignore list" where you can ignore colored chat from only certain users too.
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kburts
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Joined: 22 Mar 2009, 00:36

Re: SefiLobby Preview

Post by kburts »

will this be linux compatable ?!?!
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: SefiLobby Preview

Post by Jazcash »

Why would anyone need colours? It just makes a mess of the place not to mention will make join/leave/system//me/Links messages hard to spot.
If this must be implemented, please allow it to be turned off in any lobby. I don't want my eyes to bleed as I'm reading through text.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: SefiLobby Preview

Post by hunterw »

Sefidel wrote:look colors sell. the reason people dont use spring is because they join tasclient/sl and they think they have reached some irc chatroom from 1985. Im trying to make a client that sells to those individuals that are easily fooled by fancy graphics.Im thinking about newb retention anyways.
+1, a really good example is how they did the TASClient single player menu. really clean graphics, very business-oriented, sleek, sexeh.
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Sefidel
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Joined: 14 Dec 2006, 02:02

Re: SefiLobby Preview

Post by Sefidel »

Hey Guys

As far as colors go, its completely out of my hands, and a decision to be made by several people.per haps a seperate thread is neccassary to discuss potential lobby protocol changes. anyways its a minor issue. as far as the buttons graphics etc, they are just placeholders, and it is unlikely that i will do the final images(not an artist) .

when i originally mentioned doing a client i did request some assistance, im getting to the point where thats realistic. if anyone is seriously interested in helping me with graphics etc, your welcome to get involved. I can handle all the programming but i welcome graphical support, as well as any comments you guys have on needs and wants. Id like to make a nice client that dosnt scare the 1 bars off. to be honest sl and tasclient could be modified for this task, but i enjoy a challenge.


some of the functionality ill be finishing up this week includes:
seperating the image -in - chat function so its a seperate thread and dosnt lag out.

autosorting the battles so 0/16 is always at the bottom of the list( ie sort only active battles)

tray icon integration

complete battle mod options(dynamic buttons etc)

anyways ill post a new view in a few days, that will be much faster
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: SefiLobby Preview

Post by el_matarife »

If you use WPF, Microsoft Expression Blend can create user interfaces for it easily. http://www.microsoft.com/Expression/pro ... ?key=blend
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: SefiLobby Preview

Post by Caradhras »

What about Qt?

It makes your Lobby crossplatform, Linux, Windows, MacOSX
http://de.wikipedia.org/wiki/Qt_(Bibliothek)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: SefiLobby Preview

Post by Pxtl »

I have to agree with AF. Fixing the chat rooms to look "modern" wouldn't be done by silly crap like colours, but by using buttons instead of a pure-text interface for commands. That, and improving the styling of the main text screen (move away from angle-brackets into some other style, bold the usernames, hide the date/time of the post and display it on mouseover, things like that).

That, and do what SpringLobby did - the chat screen should _not_ be the default window.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: SefiLobby Preview

Post by Argh »

+3 to all of that. Make it less like IRC, more like a typical commercial game browser. Make the interface simpler. Try and figure out better ways to conceptually explain some things (such as hole-punching) to new users. Make setting up a game as easy as possible. Heck, I'd even make it automatically spam an invitation on #main for the game, so that players no longer have to do that manually.
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aegis
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Joined: 11 Jul 2007, 17:47

Re: SefiLobby Preview

Post by aegis »

Argh wrote:automatically spam an invitation on #main for the game, so that players no longer have to do that manually.
right, because we should automatically make a mess out of a channel used for talking instead of just assuming people who want to play will already be looking at the battle list
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: SefiLobby Preview

Post by Caradhras »

we could make a special channel called #market or #pr, where hosters can send their invitations to. That channel would be opened up on default beside #main (or made invisibly joined by default). Its only purpose would be invitations.

The Lobby would generate standardized messages like this
* modname | mapname | number of players | gametype (1v1 eg) | open slots

Then an automatic filter could be created that looks for open games of your taste.

This filter would pop up if wanted and says:
HAY, open game 2v2 XTA 9.58 on Darkside Remake 1 player needed.
Join? Yes/No
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lurker
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Joined: 08 Jan 2007, 06:13

Re: SefiLobby Preview

Post by lurker »

You can send formatting information as invisible unicode characters, such as Zero Width Space and Left-to-right embedding.
Caradhras wrote:modname | mapname | number of players | gametype (1v1 eg) | open slots
You do realize that the receiver already has all of this information, and can make the popups by itself, right?
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: SefiLobby Preview

Post by Caradhras »

mhm, thats true. :D
Why easy if you can do it complicated ;-)

Then lobby protocol would just need some kind of extension that transfers the "invite" command and integrate the rest into the client.
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lurker
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Re: SefiLobby Preview

Post by lurker »

How is opening an unlocked game in the first place not an invite?
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: SefiLobby Preview

Post by Caradhras »

well fuck it. stop trying to trap me, im no coder and just had some assumptions who were proven wrong.

So, we just need an extension of the lobby that checks for games beeing unlocked and compares them to the filter?

And dont reply with a fucking question! [rantmode off]
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lurker
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Joined: 08 Jan 2007, 06:13

Re: SefiLobby Preview

Post by lurker »

The answer to your question is yes.

I'm not trying to trap you, and I'm not saying anything you need to be a coder to follow.
The battle list is there 24/7.
Your proposed messages had nothing the battle list doesn't already visibly have.
I'm curious as to what your mistaken assumptions were.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: SefiLobby Preview

Post by AF »

You dont need t be a programmer to have figured that out.

Replace the word lobby with person, and replace the word coder with something like 'god' or 'geneticist' and it still makes no sense, you don't need to know how to build a person to figure out he already has the info when s/hes just told you the information.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: SefiLobby Preview

Post by Caradhras »

Isnt the statement of beeing wrong enough? I already know where my fault was und you know it.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: SefiLobby Preview

Post by lurker »

I'm merely responding to your rather rude post that accused me of trying to 'trap' you, a different issue to whether you were right or wrong in the first place. This is my last post on the subject.

And you may know where your fault was, but I'm genuinely curious. What assumption was wrong? You don't have to answer, but it would help me to understand more behaviour in the future.
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