Need modeler for Evolution RTS
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Agorm, I love you!
I'll send you a pm. All the mechs use the same chassis, so setting up the uv's should be a bit less of a pain.
I'll send you a pm. All the mechs use the same chassis, so setting up the uv's should be a bit less of a pain.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
ok this one was pretty frustrating. I unwrapped the bottom of it perfectly, but the top came out in a half moon shape and I dunno how to tell wings that I want everything on a flat horizontal plane.
Regardless, this is my first model ever where I have unwrapped it correctly.
Model by PL, Texture by me
This is to replace the ammobox, it's jsut a small feature that you find all over the map. It gets dropped when something dies. It's size is only 1x1. I have to admit that regardless of how badly I unwrapped the top of it, I'm pretty proud of how well it came out.
Maybe I'm so proud because I quite literally taught myself how to unwrap stuff. I've spent about 5 hours on this thing so far, in a LOT of trial and error.
Regardless, this is my first model ever where I have unwrapped it correctly.
Model by PL, Texture by me
This is to replace the ammobox, it's jsut a small feature that you find all over the map. It gets dropped when something dies. It's size is only 1x1. I have to admit that regardless of how badly I unwrapped the top of it, I'm pretty proud of how well it came out.
Maybe I'm so proud because I quite literally taught myself how to unwrap stuff. I've spent about 5 hours on this thing so far, in a LOT of trial and error.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need modeler for Evolution RTS
That model was already uvmapped you know ;_;
*edit* i will redo the map to better suit its new use, won't take me long :)
*edit* i will redo the map to better suit its new use, won't take me long :)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
yeah I know it was, but I wanted to try doing it myself lol
If you want to retex it, that is fine, I'm not married to the one I made by any means.
Speaking of PL, could I perhaps convince you to make a variation of that model that I could use for the terra storage facility (stores both e and m)? I realize that was the intended purpose of this building, but it's shape is so perfect for an ammobox replacement that I really couldn't say no to midknight lol :p
If you want to retex it, that is fine, I'm not married to the one I made by any means.
Speaking of PL, could I perhaps convince you to make a variation of that model that I could use for the terra storage facility (stores both e and m)? I realize that was the intended purpose of this building, but it's shape is so perfect for an ammobox replacement that I really couldn't say no to midknight lol :p
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need modeler for Evolution RTS
Be more descriptive and I will consider itForboding Angel wrote:make a variation of that model that I could use for the terra storage facility (stores both e and m)?

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
Well I dunno, possibly add some random stuff to it, basically just make it look a lil bit different?
Re: Need modeler for Evolution RTS
maybe less roundishness, more inset energy panels. A glowey texture (see cremuss's textures) for the energy windows, and a generally more massive appearance?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need modeler for Evolution RTS

I has this too :) will need converting into a hovertank tho.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
ohoo hoo those look NICE!
About the energy thingy, don't worry about it, I did it myself, unwrapped it PROPERLY and textured it, screens VERY soon.
About the energy thingy, don't worry about it, I did it myself, unwrapped it PROPERLY and textured it, screens VERY soon.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
This time I did a really good job. there are 2 seams that I found, but you have to be looking for them pretty closely to spot them.
For scale and reference I put one of the ammobox thingies next to it. As you can see I didn't change it ALL that much, just enough to make it a bit different.
PL, if you would like to do your own version of it to replace what I did, feel free.
Things to note on side color schemes: Stuff for terra should be tannish in color, think desert tan sort of. My storage dealie turned out a little more gold than I intended, but I think it still fits within the confines.
Stuff for explorers Should be in medium grey, however, Kaiser has decided that he wants to do all the explorer stuff himself, so explorers atm are taken care of.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need modeler for Evolution RTS
1920x1200 png's make me cry. please please PLEASE use jpg. not everyone is on fibre 

Re: Need modeler for Evolution RTS
hahaha.
3rd pic, it looks like a kbot, arms outstretched, fallen onto his back, and very... excited.
3rd pic, it looks like a kbot, arms outstretched, fallen onto his back, and very... excited.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Need modeler for Evolution RTS
Perhaps too much of the green / no clear logic to it?
Are they meant to be teamcolour panels, or glowing lights?
Are they meant to be teamcolour panels, or glowing lights?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
both?
Doesn't really matter if it makes sense or not tbh, at no point is Evo realistic or even trying to be.
Nanolathe...
Doesn't really matter if it makes sense or not tbh, at no point is Evo realistic or even trying to be.
Nanolathe...
Re: Need modeler for Evolution RTS
nanolathe...?
Also, I'm posting to let you know: my hiatus is over(!), expect some models from me soon. Any particular requests?
Also, I'm posting to let you know: my hiatus is over(!), expect some models from me soon. Any particular requests?

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
umm all the terra tanks airplanes and buildings need to be done 
If you want to do tanks, I would suggest starting with the slicer, who atm looks like this chunk of fail.

After seeing the brilliance of kaiser's arty tank I would like to point out that I think it would be neat if the tanks were somwhat along the same sort of style.
And speaking of modeling tanks, I whipped up this today. It's the terra heavytank (the flamethrower one that has 2 fixed mounted machineguns).

Also, ALL the models which are currently untextured are in this svn location here: http://my-trac.assembla.com/evolutionrt ... 20textured
Remember the color schemes (for anyone who wishes to texture anything there), for terra, desert tanish sort of color, and for explorer a medium grey, however, kaiser has already called dibs on all the explorer units, so you should prolly start with the terrestrialist units.

If you want to do tanks, I would suggest starting with the slicer, who atm looks like this chunk of fail.

After seeing the brilliance of kaiser's arty tank I would like to point out that I think it would be neat if the tanks were somwhat along the same sort of style.
And speaking of modeling tanks, I whipped up this today. It's the terra heavytank (the flamethrower one that has 2 fixed mounted machineguns).

Also, ALL the models which are currently untextured are in this svn location here: http://my-trac.assembla.com/evolutionrt ... 20textured
Remember the color schemes (for anyone who wishes to texture anything there), for terra, desert tanish sort of color, and for explorer a medium grey, however, kaiser has already called dibs on all the explorer units, so you should prolly start with the terrestrialist units.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Need modeler for Evolution RTS
I like the body of the tank, but do something more interesting with the turret. If it's a flame thrower maby use some sort of a pilot light system? It definitely needs an ammo tank too.
If it's going to be used as something else you can always have 2 versions of the model, but even then, the turret is pretty boring.
If it's going to be used as something else you can always have 2 versions of the model, but even then, the turret is pretty boring.
Re: Need modeler for Evolution RTS
Poly's, you waste dem.

I'll see if I can remove the waste tomorrow.

I'll see if I can remove the waste tomorrow.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Need modeler for Evolution RTS
It has two tanks, 1 on either side in the rear.
The plan was for the barrel to slide forward during aiming, and the "Lighting" is just a ceg effect that takes place at the same time. If anyone wants to make modifications to it, go ahead. I kinda figured that some people might wanna work on it. If you do, just dump the wings or the obj here and I'll stick it in svn.
Oh, I'm not sure if anyone realizes this, but it doesn't fire a normal flamethrower (the only thing you see is a ceg), and the flame is blue, for example:

The plan was for the barrel to slide forward during aiming, and the "Lighting" is just a ceg effect that takes place at the same time. If anyone wants to make modifications to it, go ahead. I kinda figured that some people might wanna work on it. If you do, just dump the wings or the obj here and I'll stick it in svn.
Oh, I'm not sure if anyone realizes this, but it doesn't fire a normal flamethrower (the only thing you see is a ceg), and the flame is blue, for example:
