Did you miss the thread title?JAZCASH wrote:Looks too wippy atm.
Hoi's wip thread
Moderators: MR.D, Moderators
Re: Hoi's wip thread
Re: Hoi's wip thread
Ooh like that, yeah, it's not done yet.
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Re: Hoi's wip thread
If you'd do a fan like Mr.D did for his Vehicle Plant this should come out as a floating i.e. hovering gun when looking at your texture. The barrels wouldn't fit then though... 

Re: Hoi's wip thread
It's more like a cooling system, or actually, it's just something I added becaus it needs more detail, it's not going to fly or something 

Re: Hoi's wip thread

Finished the back, I guess it's done now.
If anyone has a final comment, better hurry, I'm going to uvmap it in about 3 hours.
Re: Hoi's wip thread
add number plate for lil texture :D
Re: Hoi's wip thread
This is for Spring? If so, I thought you disliked poly wase! why are there pipes on the back?
Re: Hoi's wip thread
They're about 20 tris.
Yeah, I dislike poly waste when it's not needed, for example if I would have used 16 sided cylinders for that instead of 5 sided cylinders, this is fine though, you will see it ingame.
Yeah, I dislike poly waste when it's not needed, for example if I would have used 16 sided cylinders for that instead of 5 sided cylinders, this is fine though, you will see it ingame.
Re: Hoi's wip thread
I hope you think the same of the texturesmoth wrote:I think it is pretty cool.

Re: Hoi's wip thread
K then, as long as it isnt an invisible exhaust pipeHoi wrote:They're about 20 tris.
Yeah, I dislike poly waste when it's not needed, for example if I would have used 16 sided cylinders for that instead of 5 sided cylinders, this is fine though, you will see it ingame.

Re: Hoi's wip thread
Omg, just went through uvmap HELL. Working on the texture 

Re: Hoi's wip thread

All the dark grey (and the window black) is wip ofcource

Final model is 560 tri's.
Re: Hoi's wip thread
Looking good. I hope the wheels aren't ruined in 3D cam like they are in BA or w/e atm.
Re: Hoi's wip thread
They won't be, in ba all faces that you did not see in ota cam are hidden, so if you go take a look with the 3dcam you see holes, but here I do not hide faces becaus I am not limiting it to the ota camera position.