MidKnight's Models! (new:I am back at it!)
Moderators: MR.D, Moderators
Re: MidKnight's Models! (new: HLT!)
?????????daan 79 wrote:"the girl is mine"
no the girl is mine
also, appended reply to peet's post to an earlier post

ALSO: Blender 3dsmax export borks my models, including smoothing, and also triangulates them, increasing their polycount by like 3x. Any ideas/workarounds? somebody get a version of blender s3o export tha works with 2.47 or 2.48?
Re: MidKnight's Models! (new: HLT!)
yer well no1 notified me about it and i was gonna do it myself
and peet

i heard this looks good on you
and peet

i heard this looks good on you
Re: MidKnight's Models! (new: HLT!)
for the second time USE OBJ
Re: MidKnight's Models! (new: HLT!)
Meh, children, quit behaving badly. MidKnight's still learning, that's going to include messing with other people's meshes. Give him a break.
However, this brought up some other things that are pretty important. I'll start a new thread about that.
However, this brought up some other things that are pretty important. I'll start a new thread about that.
Re: MidKnight's Models! (new: HLT!)
go work through WIP thread in all it's entirety
haha... no this doesn't increase the polycountand also triangulates them, increasing their polycount by like 3x.
Re: MidKnight's Models! (new: HLT!)
Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdoserattle wrote:go work through WIP thread in all it's entirety
haha... no this doesn't increase the polycountand also triangulates them, increasing their polycount by like 3x.

secondly: okay then, maybe it doesnt increase polies. It just cruddifies half my settings and makes sending models to noruas impossible

?Meh, children, quit behaving badly. MidKnight's still learning, that's going to include messing with other people's meshes. Give him a break.
However, this brought up some other things that are pretty important. I'll start a new thread about that.
I wanna see new thread!

But then it comes out as 1 big mass of stuck-together partssmoth wrote:for the second time USE OBJ

- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: MidKnight's Models! (new: HLT!)
Export each piece as a single .obj
Re: MidKnight's Models! (new: HLT!)
oh wow... now go through the remaining ones, because there's an answer to most of your noob questionsIve gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose
Re: MidKnight's Models! (new: HLT!)
MIDKNIGHT IS SYNONYMOUS WITH LAZYrattle wrote:oh wow... now go through the remaining ones, because there's an answer to most of your noob questionsIve gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose

but then, wouldn't I have to reposition/multi export/import them?KingRaptor wrote:Export each piece as a single .obj
again, i reiterate: MIDKNIGHT IS SYNONYMOUS WITH LAZY

that said, I'll probably take this route if i could get blender to use a set save directory,
ATM i need to click into >5 folders so that i can save in my 3d models directory.
now imagine doing that with every piece of my model, and again for very revision/tweak

Re: MidKnight's Models! (new: HLT!)
And? I have done that and more
Re: MidKnight's Models! (new: HLT!)
That is why you are Smothsmoth wrote: I have done that and more

Re: MidKnight's Models! (new: HLT!)
no it isn't a big deal is the point. I am no one special, have you tried oh, I don't know just putting a subdirectory with the model file called parts?
Re: MidKnight's Models! (new: HLT!)
i don't exactly get what you're saying. Make a subdirectory in the folder where the model is located called "parts?"smoth wrote:no it isn't a big deal is the point. I am no one special, have you tried oh, I don't know just putting a subdirectory with the model file called parts?
Re: MidKnight's Models! (new: HLT!)
You have the directory the model is in..
you are working on the model out of that directory..
create sub directory named: "parts"
should just put you at 1 hop on export.
you are working on the model out of that directory..
create sub directory named: "parts"
should just put you at 1 hop on export.
Re: MidKnight's Models! (new: HLT!)
I already do that.
The problem is that Blender, in its endless blind stupidity, invariably opens C:\ (or whatever your local disk is) whenever one wishes to save/load/import/export/whatever
The problem is that Blender, in its endless blind stupidity, invariably opens C:\ (or whatever your local disk is) whenever one wishes to save/load/import/export/whatever

Re: MidKnight's Models! (new: HLT!)
that doesn't seem right...
Re: MidKnight's Models! (new: HLT!)
and even worse, it doesn't support shortcuts! (it tries to open them or save over them O_o)
Re: MidKnight's Models! (new: HLT!)
HLT model is done:

Happy Valentines day!
but, once again, I'm having a face rendering issue
anyone willing to help me isolate the cause?

Happy Valentines day!
but, once again, I'm having a face rendering issue

anyone willing to help me isolate the cause?
Re: MidKnight's Models! (new: HLT (textured!))
face rendering issue? you also have 0 preshading.