MidKnight's Models! (new:I am back at it!) - Page 3

MidKnight's Models! (new:I am back at it!)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

What should I work on next?

Core t2 walker?
5
14%
Core t3 mech?
7
19%
Core heavy gunship?
4
11%
Arm heavy gunship?
1
3%
Arm fighter?
4
11%
My own mod?
16
43%
 
Total votes: 37

daan 79

Re: MidKnight's Models! (new: HLT!)

Post by daan 79 »

"the girl is mine"

no the girl is mine
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

daan 79 wrote:"the girl is mine"

no the girl is mine
?????????

also, appended reply to peet's post to an earlier post :P


ALSO: Blender 3dsmax export borks my models, including smoothing, and also triangulates them, increasing their polycount by like 3x. Any ideas/workarounds? somebody get a version of blender s3o export tha works with 2.47 or 2.48?
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: MidKnight's Models! (new: HLT!)

Post by Otherside »

yer well no1 notified me about it and i was gonna do it myself

and peet

Image

i heard this looks good on you
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smoth
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Joined: 13 Jan 2005, 00:46

Re: MidKnight's Models! (new: HLT!)

Post by smoth »

for the second time USE OBJ
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Argh
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Joined: 21 Feb 2005, 03:38

Re: MidKnight's Models! (new: HLT!)

Post by Argh »

Meh, children, quit behaving badly. MidKnight's still learning, that's going to include messing with other people's meshes. Give him a break.

However, this brought up some other things that are pretty important. I'll start a new thread about that.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: MidKnight's Models! (new: HLT!)

Post by rattle »

go work through WIP thread in all it's entirety
and also triangulates them, increasing their polycount by like 3x.
haha... no this doesn't increase the polycount
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

rattle wrote:go work through WIP thread in all it's entirety
and also triangulates them, increasing their polycount by like 3x.
haha... no this doesn't increase the polycount
Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose :wink:

secondly: okay then, maybe it doesnt increase polies. It just cruddifies half my settings and makes sending models to noruas impossible :P
Meh, children, quit behaving badly. MidKnight's still learning, that's going to include messing with other people's meshes. Give him a break.

However, this brought up some other things that are pretty important. I'll start a new thread about that.
?
I wanna see new thread! :P midknight is currently news-starved ;D
smoth wrote:for the second time USE OBJ
But then it comes out as 1 big mass of stuck-together parts :P ! how do you separate them? I know blender has a "separate all loose parts" option, but how about upspring?
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KingRaptor
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Re: MidKnight's Models! (new: HLT!)

Post by KingRaptor »

Export each piece as a single .obj
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rattle
Damned Developer
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Re: MidKnight's Models! (new: HLT!)

Post by rattle »

Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose
oh wow... now go through the remaining ones, because there's an answer to most of your noob questions
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MidKnight
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Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

rattle wrote:
Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose
oh wow... now go through the remaining ones, because there's an answer to most of your noob questions
MIDKNIGHT IS SYNONYMOUS WITH LAZY :P
KingRaptor wrote:Export each piece as a single .obj
but then, wouldn't I have to reposition/multi export/import them?
again, i reiterate: MIDKNIGHT IS SYNONYMOUS WITH LAZY :P

that said, I'll probably take this route if i could get blender to use a set save directory,

ATM i need to click into >5 folders so that i can save in my 3d models directory.

now imagine doing that with every piece of my model, and again for very revision/tweak :(
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smoth
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Re: MidKnight's Models! (new: HLT!)

Post by smoth »

And? I have done that and more
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MidKnight
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Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

smoth wrote: I have done that and more
That is why you are Smoth :P
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smoth
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Re: MidKnight's Models! (new: HLT!)

Post by smoth »

no it isn't a big deal is the point. I am no one special, have you tried oh, I don't know just putting a subdirectory with the model file called parts?
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MidKnight
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Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

smoth wrote:no it isn't a big deal is the point. I am no one special, have you tried oh, I don't know just putting a subdirectory with the model file called parts?
i don't exactly get what you're saying. Make a subdirectory in the folder where the model is located called "parts?"
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smoth
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Re: MidKnight's Models! (new: HLT!)

Post by smoth »

You have the directory the model is in..

you are working on the model out of that directory..

create sub directory named: "parts"

should just put you at 1 hop on export.
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MidKnight
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Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

I already do that.

The problem is that Blender, in its endless blind stupidity, invariably opens C:\ (or whatever your local disk is) whenever one wishes to save/load/import/export/whatever :(
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smoth
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Re: MidKnight's Models! (new: HLT!)

Post by smoth »

that doesn't seem right...
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MidKnight
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Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

and even worse, it doesn't support shortcuts! (it tries to open them or save over them O_o)
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MidKnight
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Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

HLT model is done:
Image
Happy Valentines day!


but, once again, I'm having a face rendering issue :(

anyone willing to help me isolate the cause?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: MidKnight's Models! (new: HLT (textured!))

Post by smoth »

face rendering issue? you also have 0 preshading.
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