Thats not a cockpit, robots dont use cockpits. The gun and sensor equipment is mounted there. Gun underneath.smoth wrote:saks brawler with that cockpit looks way huge. Almost like a zentradi pod or something.
Brawler reinterpretation (Retouched! Remastered!)
Moderators: MR.D, Moderators
Re: Brawler reinterpretation (ingame now)
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Brawler reinterpretation (Retouched! Remastered!)
Sakoth, if it looks like a cockpit, players are going to think it's a cockpit
Re: Brawler reinterpretation (ingame now)
looks like a cockpit. placed where a cockpit is.Saktoth wrote:Thats not a cockpit, robots dont use cockpits. The gun and sensor equipment is mounted there. Gun underneath.smoth wrote:saks brawler with that cockpit looks way huge. Almost like a zentradi pod or something.
Re: Brawler reinterpretation (Retouched! Remastered!)
That's because I use obj which isn't as retarded as 3ds.smoth wrote:that is odd, kdr uses blender and his edges seem fine.
Re: Brawler reinterpretation (Retouched! Remastered!)
but obj is all stuck together, no?KDR_11k wrote:That's because I use obj which isn't as retarded as 3ds.smoth wrote:that is odd, kdr uses blender and his edges seem fine.
if i could export hierarchy via obj, i would use it instead, because with .3ds, i need to manually rotate it, too, and all sorts of stupid adjusting
