World Domination is out! - Page 3

World Domination is out!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Amazing screenshots there :shock:

Yeah, I definitly want to get rid of the OTA textures, would it be a copyright infringement if I still kept the OTA texture filenames? so I wont have to retex all those units and just change the textures in use to something different, albeit similar.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I don't think it would be if they shared names...

I made a set of logo textures you're welcome to use. They're in the art forum somewhere... I think in a topic by smoth.
User avatar
aTTacK
Posts: 90
Joined: 23 May 2005, 13:00

Post by aTTacK »

repost^^
Image
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

I did notice the Smerch texturing messed up (Smerch dont have a glass nose)
Also what is the ideal number of texture/unit ? Had the limited number of texture problem fixed ?
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Hey Maestro, this is just an effect of the lightning lighting up the front of the Smerch, it looks just fine most of the times, just in some angles units look kind of odd, mainly due to the quad faces on units and such.
Post Reply

Return to “General Discussion”