Minimap at bottom? how?
Moderators: MR.D, Moderators
Re: Minimap at bottom? how?
Yeah but he said he wanted 100Hz
Re: Minimap at bottom? how?
So do the math yourself. 2048├âÔÇö1536 or so should fit at 100hz with the right blanking method.
Re: Minimap at bottom? how?
He said he wants 2560*1600 not 2048*1536, at 100Hz, his only option is 2 DVI cables.
Re: Minimap at bottom? how?
So what? I'm not here to help TradeMark; I only showed up to correct your very wrong numbers.
Re: Minimap at bottom? how?
So its possible to get 120hz in 2560x1600 screen? o_O
Just tell me where to buy that kind screen and ill buy it, no matter how much it costs...
Just tell me where to buy that kind screen and ill buy it, no matter how much it costs...
Re: Minimap at bottom? how?
The cables support it; I'll see if I can find any screens.
Re: Minimap at bottom? how?
My numbers werent wrong aside form the initial value which was out my a few pixels. I simply assumed that the refresh rate trademark was using and moved from there. Stop attacking me for the sake of attacking me lurker, your wasting both our time.lurker wrote:So what? I'm not here to help TradeMark; I only showed up to correct your very wrong numbers.
Re: Minimap at bottom? how?
GET OUT.AF wrote:My numbers werent wrong aside form the initial value which was out my a few pixels. I simply assumed that the refresh rate trademark was using and moved from there. Stop attacking me for the sake of attacking me lurker, your wasting both our time.lurker wrote:So what? I'm not here to help TradeMark; I only showed up to correct your very wrong numbers.
Re: Minimap at bottom? how?
Guys, go back to kindergarten.
Back to topic.
Btw:
HP LP2475w is a nice 24" monitor with S-PVA Panel and DisplayPort. And its relatively cheap...
Back to topic.
Btw:
HP LP2475w is a nice 24" monitor with S-PVA Panel and DisplayPort. And its relatively cheap...
Re: Minimap at bottom? how?
I did, it was cold, I went back in, your turn =pREVENGE wrote:GET OUT.
Re: Minimap at bottom? how?
get out and shut the door
Re: Minimap at bottom? how?
Only if you come with me and we have rough hot fun in the open air
Re: Minimap at bottom? how?
stop trying to lock my thread
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Now could someone sell me that 120hz 30" 2560x1600 screen with 6ms response time maximum?

not enough for me.Caradhras wrote:Btw:
HP LP2475w is a nice 24" monitor with S-PVA Panel and DisplayPort. And its relatively cheap...
--
Now could someone sell me that 120hz 30" 2560x1600 screen with 6ms response time maximum?
Re: Minimap at bottom? how?
2560x1200 + 120hz does not exist AFAIK
But assuming it's true, will you have a hardware fast enough to render 120fps @ 2560x1200 on the current games ? Maybe this question doesn't apply if you don't play. However, spring can't run at 120fps as it is not optimized.
But assuming it's true, will you have a hardware fast enough to render 120fps @ 2560x1200 on the current games ? Maybe this question doesn't apply if you don't play. However, spring can't run at 120fps as it is not optimized.
Re: Minimap at bottom? how?
isnt it possible if you have 4 GFX cards? or something like that...
Spring can run in any FPS, the speed is scaled... just looks smoother with higher FPS's. At least i remember playing it with 100FPS (CRT screen 100hz) and it looked smoother than my LCD 60fps...
Spring can run in any FPS, the speed is scaled... just looks smoother with higher FPS's. At least i remember playing it with 100FPS (CRT screen 100hz) and it looked smoother than my LCD 60fps...
Re: Minimap at bottom? how?
The screen doesn't exist yet (AFAIK I repeat).
With a Crossfire/SLI, I suppose you could run games decently, you're right.
Concerning Spring, I never experienced a real fps gain with new hadware (7900GT > 8800GT > GTX 260). Maybe I suck at setting it up but I really feel it can't be rendered at a decent fps with a normal team game after 20mn. At the beginning I achieve something like 100fps but at the end of the game, it's often something like 20-30fps (sadly)...
With a Crossfire/SLI, I suppose you could run games decently, you're right.
Concerning Spring, I never experienced a real fps gain with new hadware (7900GT > 8800GT > GTX 260). Maybe I suck at setting it up but I really feel it can't be rendered at a decent fps with a normal team game after 20mn. At the beginning I achieve something like 100fps but at the end of the game, it's often something like 20-30fps (sadly)...
Re: Minimap at bottom? how?
arent the ui elements in the default spring gui draggable...?
Also, for IceUI, there is no need for documentation to do what you're trying to do, simply Ctrl+f11
About screens:
You can't have more than 60hz with DVI cables, and (i know you warned us against saying this, but) you cannot differentiate between 60hz and anything above 60hz. Lightbulbs flicker at 60hz.
Sources:
http://en.wikipedia.org/wiki/Refresh_rate
http://forums.nvidia.com/index.php?showtopic=26375
Also, for IceUI, there is no need for documentation to do what you're trying to do, simply Ctrl+f11

About screens:
You can't have more than 60hz with DVI cables, and (i know you warned us against saying this, but) you cannot differentiate between 60hz and anything above 60hz. Lightbulbs flicker at 60hz.
Ergo, on an LCD, refresh rate doesn't limit FPS (eg: you can get 100 real fps on a 60 hz LCD), so don't sweat it too much.Wikipedia wrote: Much of the discussion of refresh rate does not apply to the liquid crystal portion of an LCD monitor. This is because while a CRT monitor uses the same mechanism for both illumination and imaging, LCDs employ a separate backlight to illuminate the image being portrayed by the LCD's liquid crystal shutters. The shutters themselves do not have a "refresh rate" as such due to the fact that they always stay at whatever opacity they were last instructed to continuously, and do not become more or less transparent until instructed to produce a different opacity.
The closest thing liquid crystal shutters have to a refresh rate is their response time, while nearly all LCD backlights (most notably fluorescent cathodes, which commonly operate at (~200Hz) have a separate figure known as flicker, which describes how many times a second the backlight pulses on and off.
Sources:
http://en.wikipedia.org/wiki/Refresh_rate
http://forums.nvidia.com/index.php?showtopic=26375
Re: Minimap at bottom? how?
yeah of course not, if you are using LCD of 60hz, and spring runs always over 60fps... at least at the start.Masure wrote:Concerning Spring, I never experienced a real fps gain with new hadware
Yeah, i just hate doing same operation over and over and over ... again million times. Though, now i made some script for me, and it places the minimap at the optimal place and size every time i launch springMidKnight wrote:arent the ui elements in the default spring gui draggable...?

Yes i can.MidKnight wrote:you cannot differentiate between 60hz and anything above 60hz. Lightbulbs flicker at 60hz.
Oh thats why i see the fucking "flicker" in my screen o_O i can see white becoming yellow (or green? idk, im colorblind lol) and then back white when i move my eyes past white line on my screen. its quite annoying. also my TV does the same >_>MidKnight wrote:Wikipedia wrote: The closest thing liquid crystal shutters have to a refresh rate is their response time, while nearly all LCD backlights (most notably fluorescent cathodes, which commonly operate at (~200Hz) have a separate figure known as flicker, which describes how many times a second the backlight pulses on and off.
Here example how it looks:

So that clearly proves im right, i can see even 200hz with my eyes ^__^
It doesnt matter can i process the information in my brain for over 60hz, it only makes it look better when there are more frames per second, since the frames blend smoother together with more frames.
Still, i can see the blending, and that matters.
Oh shit wikipedia says im right, im a fucking superman!! i can see over 60hz!! jesus christ!
So yeah i was right... but where the fuck i buy that 120hz display?wikipedia wrote:recent "120Hz" LCD displays have been produced for the purpose of having smoother, more fluid motion. As 120 is an even mutiple of 24, it is possible to present a 24frame/s sequence without Judder on a well-designed 120 Hz display.

Yeah i can see my opengl program saying its running in 18000 FPS, but i can only see 60 FPS from my screen, since its the limit for my screen... Though, i can make 75FPS (75hz) when i reduce screen resolution to 800x600 :OMidKnight wrote:Ergo, on an LCD, refresh rate doesn't limit FPS (eg: you can get 100 real fps on a 60 hz LCD), so don't sweat it too much.
Re: Minimap at bottom? how?
What i meant to say was, unlike CRTs, you can have a 60hz LCD and be able to see 100 frames displayed each second on it.TradeMark wrote:Yeah i can see my opengl program saying its running in 18000 FPS, but i can only see 60 FPS from my screen, since its the limit for my screen... Though, i can make 75FPS (75hz) when i reduce screen resolution to 800x600 :O
As to what you see when color changes on your screen:
Woah, thats so (insert one (1) of the following: freaky, cool, awesome, the p0wnsonz, unfortunate, Unfair, they're cheating you out of your rights,CONSPIRACY!!!! , chikin!!!!!!1!!!)

Re: Minimap at bottom? how?
Nonsense, eyes dont ahve refresh rates, and just because you can see things such as the above effect, that is not because of framerates etc, thats just observing the same object several times inn the same image.
Thus I can shine 10 bright images at you and you will see them all superimposed. Now if those images are shown for a millionth of a second at an extremely high brightness, that doesn't mean the human eye can see several million frames per second.
Your all working under the assumption that the retina sends data in discrete frames, when it doesn't. Simply looking at a bright light and noticing the afterglow doesn't dissapear immediately is proof your all talking bollocks, if youw ere all right, these effects would vanish on the next frame/cycle
Thus I can shine 10 bright images at you and you will see them all superimposed. Now if those images are shown for a millionth of a second at an extremely high brightness, that doesn't mean the human eye can see several million frames per second.
Your all working under the assumption that the retina sends data in discrete frames, when it doesn't. Simply looking at a bright light and noticing the afterglow doesn't dissapear immediately is proof your all talking bollocks, if youw ere all right, these effects would vanish on the next frame/cycle