XTA + OTA - bad stuff = balance and fun?
Moderator: Moderators
yeah i've tried it 1v1 and you are right. however my basic for this was (intense micro btw) weasels drive-by ing flashes en masse, roughly equal nos of units flashes get licked coz they can't hit those damn fast weasels! nice analysis btw mongus...but flea's as a assault kbot! LOL a noob beaten by...DUMDUMDUM fleas!!!! :D
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Kixxe:
You are wrong.
The point was never about the Jeffy/Weasel scouts beeing marginaly better or worst than the Flash and the Instigator.
We are anyway comparing them to the Flash that is suposed to be a somewhat overpowered unit that gives Arm a rushing advantage. Because if we compare them to Instigators, you'l see that they are stronger. But still not the point.
The point is that they are too tough when compared to assault tanks.
Of course, this can be considered as just diferent strategy and tactics that we must handle. But still, i think they should be destroyable by guided missiles.
As it is now, they are extremely hard to stop with guided missiles. With flashes, no matter if you have more flashes than incoming Jeffys, the Jeffys will just outrun your flashes and go around happily destroying the vulnerable parts of your base (unless you have your base completely swarmed with flashes wherever you may happen to have buildings...).
You are wrong.
The point was never about the Jeffy/Weasel scouts beeing marginaly better or worst than the Flash and the Instigator.
We are anyway comparing them to the Flash that is suposed to be a somewhat overpowered unit that gives Arm a rushing advantage. Because if we compare them to Instigators, you'l see that they are stronger. But still not the point.
The point is that they are too tough when compared to assault tanks.
Of course, this can be considered as just diferent strategy and tactics that we must handle. But still, i think they should be destroyable by guided missiles.
As it is now, they are extremely hard to stop with guided missiles. With flashes, no matter if you have more flashes than incoming Jeffys, the Jeffys will just outrun your flashes and go around happily destroying the vulnerable parts of your base (unless you have your base completely swarmed with flashes wherever you may happen to have buildings...).