Smart Area Reclaim
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Re: Smart Area Reclaim
spring doesn't like 1k commands sent instantly?
Re: Smart Area Reclaim
Um... why not have a cutoff, so that it's limited to, say, 100 nearest objects, for extreme cases? If #table > 100 then ... ftwspring doesn't like 1k commands sent instantly?
Re: Smart Area Reclaim
like the thing where you can't place more than a certain number of buildings!
Re: Smart Area Reclaim
hey that is a feature i thought it was a bug.aegis wrote:like the thing where you can't place more than a certain number of buildings!
Re: Smart Area Reclaim
Yeah. I'm fairly certain it was done for the same reasons, too. But meh, I'm sure that either way it'll be obvious once tested.like the thing where you can't place more than a certain number of buildings!
I just don't think that letting it spam > a fairly low number of commands (remember, this will do it per unit, if you grab a group of builders and have them all hit an area, among other problems) will work very well in practice...
Re: Smart Area Reclaim
you just killed cooper hill gameplay qq
Re: Smart Area Reclaim
I thought it just delayed large numbers of commands over multiple frames rather than simply removing extras?
Re: Smart Area Reclaim
try area building an epically large area of buildings
Re: Smart Area Reclaim
If someone finally realises that allowing users to choose to use any widget with any mod is wrong and someone makes a gadget that forbids the use of all widgets besides the widgets of the mod being played than all this wont matter cause ba will jsut forbid the use of these "cheating" widgets.flop wrote:you just killed cooper hill gameplay qq
Unbeleivable nobody sees this as a problem yet.
Re: Smart Area Reclaim
WhatGota wrote:If someone finally realises that allowing users to choose to use any widget with any mod is wrong and someone makes a gadget that forbids the use of all widgets besides the widgets of the mod being played than all this wont matter cause ba will jsut forbid the use of these "cheating" widgets.flop wrote:you just killed cooper hill gameplay qq
Unbeleivable nobody sees this as a problem yet.
Did you miss the multiple topics with multiple pages discussing this very subject
Re: Smart Area Reclaim
so is there a gadget that does this?was it decided that its wrogn to block thrid party widgets?
Re: Smart Area Reclaim
it wasn't. it was determined it's impossible.
Re: Smart Area Reclaim
Well is it possible ot shut down all widgets and only allow the mods gadgets to work?
Re: Smart Area Reclaim
Well, couldn't a compromise approach be taken? Break the big reclaim into a set of smaller area-reclaims that follow a spiral path?
Re: Smart Area Reclaim
Players whose only real gameplay ability is fast clicking (read: nubs at virtually all more interesting aspects of gameplay) yet again propose to disallow widgets.Gota wrote:If someone finally realises that allowing users to choose to use any widget with any mod is wrong and someone makes a gadget that forbids the use of all widgets besides the widgets of the mod being played than all this wont matter cause ba will jsut forbid the use of these "cheating" widgets.flop wrote:you just killed cooper hill gameplay qq
Unbeleivable nobody sees this as a problem yet.
Classic.
Re: Smart Area Reclaim
khm. I know you are just trolling, but try playing them before you badmouth em.dizekat wrote: Players whose only real gameplay ability is fast clicking (read: nubs at virtually all more interesting aspects of gameplay) yet again propose to disallow widgets.
Classic.
also: aren't you in K? lol.
Re: Smart Area Reclaim
Spring is open source game. Extra code to disallow widgets when mod asks to would be really easy to remove, if ever added. And popular mods aint gonna disallow widgets anyway, that'd severely undermine popularity.
The idea is fairy stupid, even if we assume it was proposed by strategical geniuses and paragons of tactical might.
Aegis: feel free btw to delete all offtopic here.
The idea is fairy stupid, even if we assume it was proposed by strategical geniuses and paragons of tactical might.
Aegis: feel free btw to delete all offtopic here.
Re: Smart Area Reclaim
On topic by the way.
How much more optimal is the movement pattern (for mobile conses) comparing to default approach where it sucks nearest, then another nearest? Like, comparison of walk length or measured reclaim times ingame.
The nano turret's pattern looks quite good, cant get better than that.
How much more optimal is the movement pattern (for mobile conses) comparing to default approach where it sucks nearest, then another nearest? Like, comparison of walk length or measured reclaim times ingame.
The nano turret's pattern looks quite good, cant get better than that.
Re: Smart Area Reclaim
http://www.math.sfu.ca/~goddyn/Courses/ ... istics.pdf
Nearest neighbour is what you want, I guess. It's not good.
Nearest neighbour is what you want, I guess. It's not good.