Ta:Kingdoms Spring - Page 3

Ta:Kingdoms Spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Ta:Kingdoms Spring

Post by Forboding Angel »

LoC_Sage wrote:Too bad this went the wrong way.
Thanks moderator for trying to give me an answer.
I'll ask my bro axlrose to see if he can continue this project.
If he doesn't, hopefully one of you will be able to do it.
I'm a ta and tak player; I like both games, but tak more.
The spring idea for tak looks awesome.

Moderators: Please try telling your developers to continue
tak spring after they are done with whatever they are doing
right now.
This is patheticness at it's height. I particularly enjoyed
The spring idea for tak looks awesome.
... Uhh, maybe if you have a k7 and a whole 64 mb of ram with your new s3 virge video card...

READ KDR's POSTS

He's not one of the most prominent people here for no reason.

Spring is an engine.

Look at it this way. You want a car, you need an engine. You want a very specific look for your car. The engine is there, but the framework has to be made for the look of the car. The Spring devs work only on the engine, not on the look of the car. That part is left up to you.

TAK units just so happen to be completely fugly.
User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: Ta:Kingdoms Spring

Post by Muzic »

oh and becuase it seems pretty hard for you to understand, the moderators are here for the forums only. To clean up certain topics when they get out of hand. This is a free open source project, the MOD devs can do what ever (legal) crap they want to. You cant exactly just command them to, and definately the mods cant do anything about more so.

$ always helps
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