..:: New Map ::.. Ooooweeee V3 - Page 3

..:: New Map ::.. Ooooweeee V3

All map release threads should be posted here

Moderator: Moderators

User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: ..:: New Map ::.. Ooooweeee V3

Post by Pressure Line »

the heightmap is misaligned in some places (the center crater) and the lua gadget has an error

Code: Select all

LUARULES-MAIN  (GADGETS)
(1) : warning C7011: implicit cast from "int" to "float"
(18) : error C0105: Syntax error in #if
(18) : error C0105: Syntax error in #if
Bad shader, reverting to non-GLSL gadget.
error = 2, LuaRules/draw.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:345: bad argument #1 to 'glGetUniformLocation' (number expected, got nil)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V3

Post by Warlord Zsinj »

Yeah, I'm also having some strange behaviour with this version.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: ..:: New Map ::.. Ooooweeee V3

Post by aegis »

I wasn't able to test this gadget before giving it to NOiZE due to my current computer setup...
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: ..:: New Map ::.. Ooooweeee V3

Post by TradeMark »

here we come oooweee V6 :roll:

would be nice to not have V crap in map names... just use the original name and tell people dl latest ;)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: ..:: New Map ::.. Ooooweeee V3

Post by AF »

No because then people join and start the game only to find their version of the map isnt the same and they crash out and everybody gets p*ssed off
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: ..:: New Map ::.. Ooooweeee V3

Post by TradeMark »

doesnt it show you "not synced" in the battle room
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V3

Post by Warlord Zsinj »

What would be better would be if you logged on and the lobby contacted you:

"There is a new version available for map X. Would you like to download the new version?

Yes / no

[ ] tick if you do not want to be asked again"
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: ..:: New Map ::.. Ooooweeee V3

Post by Pressure Line »

TradeMark wrote:here we come oooweee V6 :roll:

would be nice to not have V crap in map names... just use the original name and tell people dl latest ;)
what if there are multiple versions of the same map, and some people prefer V2 and some V3, and i want to be able to play with all of them?
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: ..:: New Map ::.. Ooooweeee V3

Post by Hoi »

Pressure Line wrote:
TradeMark wrote:here we come oooweee V6 :roll:

would be nice to not have V crap in map names... just use the original name and tell people dl latest ;)
what if there are multiple versions of the same map, and some people prefer V2 and some V3, and i want to be able to play with all of them?
not only that, it will be unclear whats the latest version, trademark please think before you suggest something, no wait ill make a guide for you

step 1: find something thats worth it to suggest or reply to something
step 2: dont just write, make sure to know what youre talking about
step 3: write
step 4: use the preview button
step 5: edit
step 6: click submit
step 7: if you forgot something edit or if you want it to be in a seperate post start from step 1
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: ..:: New Map ::.. Ooooweeee V3

Post by TradeMark »

yeah i was thinking:

server tells us what is newest version of the map. therefore no probs.

mapmakers shouldnt make new version while older versions would still be played. if the new version sucks, dont release it!

i just dont like that people plays old versions of maps, even when new version is better :/

plus its ugly to have V462 suffixes in map names... i hate fixing my own maps just because: 1) everyone needs to redownload. 2) ugly V2 in it. 3) some people hosts old map, and then others says "I CANT FIND THAT MAP" and then they download it from some secret super place and later starts spreading the plague (old map) by themselves.

in my map folder i have like 10 versions of some single maps because they needed that much fixing :/

atm when i fix my map, i will just use the old name, and let people redownload it...

maybe we need better map format which has version number inside the file? just like its done for mods now.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V3

Post by Warlord Zsinj »

Hoi, that wasn't really warranted - I could quote several times where you have been guilty of the exact same thing.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: ..:: New Map ::.. Ooooweeee V3

Post by Hoi »

true, lets say this also counts for me ( sometimes )
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: ..:: New Map ::.. Ooooweeee V3

Post by REVENGE »

Good stuff guys, love the way the skybox matches the map!

An all air map isn't my cup of tea (read porc to nux + krow + liche), but with this as an example, we could bring back many of the other nice cloud maps that feature land based combat. 8)
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: ..:: New Map ::.. Ooooweeee V2

Post by Quanto042 »

NOiZE wrote:Sorry guys but i just have to update this map once more,

Because with help of trepan, jK and aegis, trepans fog is working correctly as a gadget now. and it looks and preforms better. However it needs opengl 2.0. But with help of aegis the two gadgets are combined. If you don't have opengl2.0 it will "degrade" to the gadget user made (wich aegis optimized a bit futher).

Image

However i couldn't upload to jj's site again for some reason.
So if someone can upload it to there, plz do =)

DOWNLOAD

Have Fun Guys
I just came buckets.


I've been gone for a few months and I see epic winz have been had in mapping land. Nice to see fog is finally working!
User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: ..:: New Map ::.. Ooooweeee V3

Post by chillaaa »

I'm reinstalling Spring just for this map... *runs off trying not to piss himself with glee*
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V3

Post by Warlord Zsinj »

This new version still doesn't work for me.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: ..:: New Map ::.. Ooooweeee V3

Post by NOiZE »

Warlord Zsinj wrote:This new version still doesn't work for me.
Do you got a opengl 2.0 vid card? (if not it should activate the other fog widget, but meh)

Any errors?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V3

Post by Warlord Zsinj »

I'm on an en7600GS, which is not an old card (not exactly a new one, but it should do opengl2.0 shaders :P )

I had spring crash to desktop once while trying to load your map, but I haven't been able to repeat this crash; currently it just does not display any fog at all. V2 works fine.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: ..:: New Map ::.. Ooooweeee V3

Post by aegis »

I can has your infolog.txt?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: ..:: New Map ::.. Ooooweeee V3

Post by Forboding Angel »

@trademark...

LOLDESYNC?

Seriously... It took me over a year to get mappers to wise up and stop doing that crap, and here you suggest it as being a great idea.

Map versioning does NOT work like mod versioning. There is no tag for it. it is only the name. Also, the lobby thinks you already have the map and therefore won't download it again, and even if it did, the user would have to disconnect from the battle and reconnect to regain visible sync with the host.
Post Reply

Return to “Map Releases”