TASClient Single Player mode, Missions and Campaigns WIP - Page 3

TASClient Single Player mode, Missions and Campaigns WIP

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by AF »

Masure wrote:In the other hand, by making your lobby "not Spring dedicated" YOU are making things harder. I think Spring is complex enough to avoid taking other game engines into account and forbid unitsync usage.

This is not the point here and shouldn't be considered to criticize tasclient SP mode. A lot of things have to be improved but not in this way.
It wasn't me taking pot shots, it as me giving reasoning behind why using unitsync is not the solution to the issue. I was explaining that unitsync isn't always present and adding it as a dependency could require adding spring itself as a dependency to build the entire lobby whereas tasclient and spring lobby don't need to bother with that as its assumed spring is already compiled and configured before the lobby is ran. I do not have that luxury.
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aegis
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Joined: 11 Jul 2007, 17:47

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by aegis »

Why the hate on AF? It would actually be harder if we were to make a competing format...
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by Satirik »

if you guyz talk about the missions, it has been made with collaboration ... i talked to braindamage ... and i repeat BUT FOR THE FUCKIN LAST TIME, i made a first step to a campaign and mission system, but we can still improve it and change whole part of it ... but if you just fuckin whine and don't make suggestions just go away !!


if you talk about tasclient single player's mode, iirc SL's dev didn't ask me when they made they skirmish mode ... because it's SL's single player's mode so they don't have to ask anything to anyone ... so STOP talking about the TASClient SP which, even if it uses HTML and supports skins is TASClient and ONLY TASClient's SP mode ...

edit: no more argue about the ssk file, nor TASClient SP, please, you can make features request or post bugs about it but that's all, ssk = delphi file for tasclient nothing else. Let's talk about missions and campaigns please.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by AF »

I disagree, GUI and campaigns are tightly linked. Especially if you want multiple branching missions.

And you didn't discuss this with me, or any of the other spring lobby developers, or any developers who have not made their projects public knowledge. There were also rumours of work on this issue by lurker, and random comments on possible intentions for licho. Argh also appeared to have ideas.
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LordMatt
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Joined: 15 May 2005, 04:26

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by LordMatt »

I'm sure both Satirik and the springlobby people can work together to make a nice single player solution. :-) And it is too bad BrainDamage is busy with RL atm since he and Satirik already talked about this some.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by Satirik »

i splited this thread into two threads, a TASClient SP mode ... and a Missions and Campaigns mode, where we can discuss my prototype and improve it

so please could a moderator lock or even delete that topic ?
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LordMatt
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Joined: 15 May 2005, 04:26

Re: TASClient Single Player mode, Missions and Campaigns WIP

Post by LordMatt »

Locked.
Locked

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