BA Chickens! (from CA) - Page 3

BA Chickens! (from CA)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: BA Chickens! (from CA)

Post by Sleksa »

I hereby reserve the use of the Spring engine for the exclusive use of BA and any other game content packages WARC may create. Any breach of the above decree will result in the permanent ban from the Internet
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: BA Chickens! (from CA)

Post by Forboding Angel »

1v0ry_k1ng wrote:
and especially more so it's disturbing that the sum of the community doesn't consider sharing of said content positive for the community as a whole.
well... I dont think it is, is it?
Its kind of like the situation where you have a town full of small shops, each offering a diffrent service.
Then, a tesco or other huge supermarket appears and sells every service and product offered by the smaller shops.
the smaller shops are knocked right out of buisness.

If BA steals the most popular features of CA, thats alot of its selling point already shot in the foot. Im sure its legal etc but that dosnt mean its very nice..
That is an idiotic agrument, we are talking about a minigame. If people are only playing CA for chickens then don't you think that's just a little bit pathetic?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA Chickens! (from CA)

Post by smoth »

Quantum says he doesn't care... people still make a stink GOD I am glad gundam isn't popular. When TD is finished I hope you people act better then this. Some spirit of community, oh well, at least some of us understand what it is to share.

Ivory, except that in your examples the store that stole content only sells n64s and gamecubes. Where as the CA store has next gen and even some bleeding edge tech.
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Gota
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Re: BA Chickens! (from CA)

Post by Gota »

If you want you mod to beplayed and you think it is good enough than encourage players to play it in the lobby and ull get your Gundam community.
Host games and get people interested otherwise all ur work wil go unoticed by players.

I still dont know what gundam is about,what is unique about its gameplay and so forth(and i have been arounf for some time already)because i dont see games open and i wont go into the trouble of hosing a game and tryingto test all the units and gameplay by myself.
You cant expect people to go and read and try to understand all the mods for spring soyou have to push your mod in players faces so they get to know it.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: BA Chickens! (from CA)

Post by Forboding Angel »

If we had decent singleplayer support we wouldn't need to.

Thats what most of us are holding out for.
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smoth
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Re: BA Chickens! (from CA)

Post by smoth »

Gota wrote:If you want you mod to beplayed and you think it is good enough than encourage players to play it in the lobby and ull get your Gundam community.
oh ho but I am saying I DON'T want a community. Fanboys make me sick.
Gota wrote:Host games and get people interested otherwise all ur work wil go unoticed by players.
And? You seem to think I need attention. Yan, I make gundam for ME, if other people want to play it that is nice.
Gota wrote:I still dont know what gundam is about,what is unique about its gameplay and so forth(and i have been arounf for some time already)because i dont see games open and i wont go into the trouble of hosing a game and tryingto test all the units and gameplay by myself.
It is easy to not know about something if you never go to the site or wiki which details much of the gameplay in short form to save you time yan.
Gota wrote:You cant expect people to go and read and try to understand all the mods for spring so you have to push your mod in players faces so they get to know it.

I do not agrea with this view. Shoving something in everyone's face is not nice. The best way to get a player base going is to:

1st, campaign actively in a place where people who might be interested will try it out. Flint used to do this for EE.

2nd, You need to play games and be noob friendly, I.E. don't crush them teach them to play and build up their confidence.

3rd, you provide a website with detailed guides tips tricks and strategies

4th, you listen to players, show that you are considering their feedback by patching things. This creates the illusion of a good balance.

5th, never stick around past patching letting people know you makes you easily available for scrutiny and trolling which in turn hurts your mod's public face.

6th ???


7th No profit but you get legions of fuckwitt fanbois who will hate anything that isn't your project.
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Sleksa
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Re: BA Chickens! (from CA)

Post by Sleksa »

4th, you listen to players, show that you are considering their feedback by patching things. This creates the illusion of a good balance.
AND FUCKS UP THE WHOLE GAME

Noob 1: BAWWW MY BRAWLERS DIED TO HAWKS NERF HAWK PLX IT SHUD NOT B ABLE TO KILL MY AIR UNITS!!!!

modmaker 1: ok hawks removed from game

noob 2: OMFGLOL MY KROGOTH WAS KILLED WTF!!!!!!!!!! IT NEEDS 10X MORE HP CUZ IT COST ME LIKE 9000 METAL TO BUILD

modmaker 1: ok krogoths buffed with 10x hp and metal cost reduced to 500
You cant expect people to go and read and try to understand all the mods for spring so you have to push your mod in players faces so they get to know it.
I do not agrea with this view. Shoving something in everyone's face is not nice.
I agree. every 10'th line in #main seems to be ca advertising, which is all cool 'n shit , but its been going on for several months now.

If the advertising would really work, 180% of spring players would be playing CA by now
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Lumpy
Posts: 167
Joined: 16 Feb 2008, 02:00

Re: BA Chickens! (from CA)

Post by Lumpy »

ps I think chickens for BA is ALOT better then for CA

due to the fact that ca doesnt have advanced mex / metal makers.

The mex overdrive is a gimmick and sucks
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Re: BA Chickens! (from CA)

Post by KingRaptor »

btw I think your opinion sucks







You'd think after quantum's post there wouldn't be any more off-topic discussions which have already been seen a thousand times elsewhere. ~~
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: BA Chickens! (from CA)

Post by Saktoth »

and especially more so it's disturbing that the sum of the community doesn't consider sharing of said content positive for the community as a whole.
I honestly think that a single, dominant mod is not a good thing for the community as IK illustrates- especially one that makes no innovations. Im not criticizing it as a mod and i think a 'static' mod is an important thing to have, but if it only takes content from other mods, it doesnt foster a strong developer community for Spring. If mods that do make innovations dont get played, there will be no (or, less) mods to innovate. I also know that when BA took the LUA widgets that CA had, we lost players who love what CA had to offer but now can get it in a more played mod- and we will (have...) lost players from chicken, too. Sure, these players who play just for Lua or Chicken dont appreciate the important gameplay differences between BA and CA that really define us but honestly, most people dont even understand BA's gameplay features in the first place.

BUT! We are self-sacrificing christ-like figures who give all of our work away to you for free despite how much you slag us off and bullshit us and rubbish us. When other mods take the lua (or anything) we've created it improves the experience for every player, even if its not that great for our mod and doesnt even get us kudos from most of the community.

We are dedicated to open source no matter how much it might hurt us or reduce our mods playerbase. It is what makes all of this possible.

Noize frequently comes to me and asks me 'Does CA have any lua that would be good for BA?' and when he does, i tell him which are our best widgets and which are our unstable widgets (He implemented LUPS against my recommendation for what its worth and ended up releasing a slightly crashy version that CA had already fixed due to its fast development cycle- but that was me trying to look out for him).

So please, stop rubbing it in that we are actively and willfully supporting our competition by bagging us for all the work we've done. Next time Noize asks me what widget i think would be good in BA, ill tell him quite honestly 'Overdrive'. If CA isnt a great mod, if they devs didnt know what they were doing, people wouldnt keep taking things from it (again, with out blessing!).
I agree. every 10'th line in #main seems to be ca advertising, which is all cool 'n shit , but its been going on for several months now.

If the advertising would really work, 180% of spring players would be playing CA by now
The advertising is why we have players at all (Also being awesome, but i digress). Seeing 90% of the games in the lobby being BA- you dont think thats advertising? You dont think thats shoving something in peoples faces? Sure, its not the mod developers doing this, its a self-perpetuating self-advertising structure. Which is even harder to crack.

Anyway, to get back on topic, enjoy your chickens.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BA Chickens! (from CA)

Post by Regret »

Updated first post.

New version: lobbers shouldn't cause cpu spikes anymore, removed moho metal makers from eggs, more balancing.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA Chickens! (from CA)

Post by smoth »

lol, I like your summon fanboi spell!


I agrea, there is no way that this would cause people to NOT play CA if they like CA. I personally think there are many elements that help make this more fun in CA.

Then again, I have chickens in gundam*he he obvious plug*
ok, ok, I did it to joke, but seriously you should all look at gundam on moddb here is a link!
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: BA Chickens! (from CA)

Post by the-middleman »

I gave gundam a try today. I found it confusing. Ill play some more.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: BA Chickens! (from CA)

Post by KDR_11k »

Gundam doesn't have chicken in any public version though.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA Chickens! (from CA)

Post by smoth »

but I still get to do a gundam plug
ok, ok, I did it to joke, but seriously you should all look at gundam on moddb here is a link!
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BA Chickens! (from CA)

Post by Regret »

Updated first post.

New version: updated to work with BA V6.31
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