Gota wrote:I still think that some columns can be removed but only if they can be enabled by a checkbox menu opened by pressing the right mouse button anywhere on columns title bar.
I works great in say emule.any avarage player will know about it since its intuitive to have such a menu pop up when u click the columns titels.
Note that eMule also shows a ton of columns by default and is *not* scaring people away. I'm not disagreeing with the ability to hide columns, but the idea that hiding important columns by default is a remotely good idea.
Total noobs who jsut enter spring do not care about noob or exped games they just want to see a game.
The normal noobs that have played some games and think they might spend some time learning it will almost certainly notice clumns can be added if there is a pop up menu from the column title bar.
Default settings that everyone *will* change are shitty default settings. Don't make TASClient less convinient to use for just about everyone just to cater to a very tiny minority of people who want to play a complex RTS game while still having an attention span of less than five minutes. It just doesn't make any sense.
As i remember reading on the forums spring biggest fail is exactly with thoe players that want to try one game and get scared by the lobby and than the in game gui ^^.
Find me forum posts by 10 users who said they have been scared away from Spring by TASClient's interface. If the problem is as common as you say, it shouldn't be too difficult.
Another thing. We must all agree that the way the topic is presented fails miserably.
We *must* agree with you now? Sorry, I won't. The topic is presented in a standardized way everyone who uses any chat room is familiar with, and has been proven a very effective way to convey information even in very active chat channels.
It shows up once when the noob joins in and than tons of them still dont know where they find mods and maps cause after a few seconds it dissapears cause of new text lines.
Here's a hint: TASClient tells you were to find mods and maps, and if you're too stupid to follow TASClient's instructions, other players will tell you how to find mods or maps. Fighting problems that don't exist just isn't a good idea.
I ask again is it possible to include main's topic inside a space above the lobby chat?that would be very good since it will always be visible with accentuated words like mods maps help and whatever.
Again, there's just not anything important enough in the #main topic to waste additional window space in it, and consider other channels which might have even less important stuff in topics...
If not than i think the "newbies" channel should not open,instead a "read me" channel should open with main's topic and some other usefull info.that channel will stay open and imo it will be more usefull than the help button above and the topic that hardle gets read cause when u first join in u dont notice it cause there is already a wall oftext in front of you.
Uh? Now you want the *chat* hidden by default? That's just solving a problem by creating another: confused users would then be unable to easily get helped, as if they were too stupid to scroll to the top of the chat to get the topic, they surely are too stupid to switch to the chat tab too.
Also i think if possible the Local channel should be invisible by default and reports should just pop up in font of the player.
Well that creates two obvious issues:
A: Where to put the MOTD?
B: How to troubleshoot connection issues without it?
An option to hide local sure would be nice, not sure if I agree with hiding it by default or not though.
Everything should be customized but the default look for the first time users must be simplistic IMO.
It *is* simplistic, it's a chat window, with a game browser. Nothing extra, at all. It's like complaining that Firefox has those silly confusing back, forward and home buttons by default when all those would just intimidate the new user who just needs an address bar to actually browse the internet.