Why are we arguing about mods? - Page 3

Why are we arguing about mods?

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manored
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Joined: 15 Nov 2006, 00:37

Re: Why are we arguing about mods?

Post by manored »

Personally I dont like it much cause I dont think it works right to import elements of real-life/games to another game winhout importing the circunstances as well... like, it imported armies from real life, but soldiers get spamed out of little barracks unlimitedly :) Well at least thats how it was last time I saw it...
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Crayfish
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Re: Why are we arguing about mods?

Post by Crayfish »

More mods is surely better. I really like CA but I think that BA is also great. I don't think it helps anyone's cause for mods to get upset at each other.

At the end of the day, the majority of players will play the mod that they find the most fun. No amount of politics will change that.
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Vadi
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Re: Why are we arguing about mods?

Post by Vadi »

Hm, interesting theory - no mods are fun enough, and too many people get to waste time on forums arguing!
manored
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Re: Why are we arguing about mods?

Post by manored »

Better than main arguing :)

Sad thing is that there are both...
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Lolsquad_Steven
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Re: Why are we arguing about mods?

Post by Lolsquad_Steven »

Come on gamers! We're better than this!
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Why are we arguing about mods?

Post by Pressure Line »

manored wrote:Personally I dont like it much cause I dont think it works right to import elements of real-life/games to another game winhout importing the circunstances as well... like, it imported armies from real life, but soldiers get spamed out of little barracks unlimitedly :) Well at least thats how it was last time I saw it...
side effect of how spring is hardcoded.

iirc they now spawn in groups a la DoW
manored
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Joined: 15 Nov 2006, 00:37

Re: Why are we arguing about mods?

Post by manored »

Pressure Line wrote:
manored wrote:Personally I dont like it much cause I dont think it works right to import elements of real-life/games to another game winhout importing the circunstances as well... like, it imported armies from real life, but soldiers get spamed out of little barracks unlimitedly :) Well at least thats how it was last time I saw it...
side effect of how spring is hardcoded.

iirc they now spawn in groups a la DoW
I dont mean that I dont like the fact of that their birth is unrealistic, but that I dont like the fact that you have real-life soldiers that are produced with surrealistic resources... like, you didnt deducted those soldiers from your population, dont need to feed or suply then...
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Neddie
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Re: Why are we arguing about mods?

Post by Neddie »

Except you do...
manored
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Re: Why are we arguing about mods?

Post by manored »

Hum?

Well I can give stronger arguments: You dont have a people living in cities wich have economy that you must take care of and might revolt if you dont treat then well and stuff...
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Neddie
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Re: Why are we arguing about mods?

Post by Neddie »

No RTS has that.
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Nemo
Spring 1944 Developer
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Re: Why are we arguing about mods?

Post by Nemo »

Manored: if you honestly think those factors would contribute to a more fun game, then go ahead and make that game. We've decided to focus on a small-scale battle, not a strategic scale effort with entire cities and populations and such. Indeed, I think it would be way LESS realistic if you had to deal with unrest in entire cities just to keep your troop levels around 200-300 (note that a SINGLE division was on the order of 10,000 troops).

Likewise for making sure your troops are fed in the course of a battle that lasts perhaps 2-3 hours (tops). First I'm unsure how that would make the game more fun, but the same goes - if you honestly think it'll make a better game, then DO it.

Besides, if you want to be strict about it, the resources aren't surrealistic at all - metal isn't metal, it's "command/requisition points" or how much influence you need with your superiors in order to get more of that unit.

Anyways, not to derail things. Just thought I'd address a few of manored's complaints.
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Pressure Line
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Re: Why are we arguing about mods?

Post by Pressure Line »

in other words nemo is saying...
Pressure Line wrote:side effect of how spring is hardcoded.
and the fact that for the most part an S44 game represents a major skirmish/minor battle at best
manored
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Re: Why are we arguing about mods?

Post by manored »

Nemo wrote:Manored: if you honestly think those factors would contribute to a more fun game, then go ahead and make that game. We've decided to focus on a small-scale battle, not a strategic scale effort with entire cities and populations and such. Indeed, I think it would be way LESS realistic if you had to deal with unrest in entire cities just to keep your troop levels around 200-300 (note that a SINGLE division was on the order of 10,000 troops).

Likewise for making sure your troops are fed in the course of a battle that lasts perhaps 2-3 hours (tops). First I'm unsure how that would make the game more fun, but the same goes - if you honestly think it'll make a better game, then DO it.

Besides, if you want to be strict about it, the resources aren't surrealistic at all - metal isn't metal, it's "command/requisition points" or how much influence you need with your superiors in order to get more of that unit.

Anyways, not to derail things. Just thought I'd address a few of manored's complaints.
I dont want any of that, I just find it dull to import armies from real-life and then make a game with then that will play nothing like real-life :)

Do whatever ya want tough.
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smoth
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Re: Why are we arguing about mods?

Post by smoth »

manored wrote: I just find it dull to import armies from real-life and then make a game with then that will play nothing like real-life :)

Do whatever ya want tough.
Random spring assholes wrote: I just find it retarded to have armies from anime and then make a game with then that will be all emo and stupid like some other anime >:|

GUNDAM IS GAY!
the answer is that they like the tanks, infantry etc. They like the units, the style, the feel, the way they moved or looked. It isn't hyper realistic there are hitpoints. ALL RTS GAMES are abstractions of reality, fictional or not. If I WANTED I could make a mutator of s44 where the japanese make lol mechs and america and germany has some sort of crazy animu weapons. I could make vehicles fueled by dead people and have the germans fill the tanks, cheesy sci-fi style.

just because you do not like the setting does not make it dull or stupid. it is just a setting, if you cannot try out the game on it's own merits then you are dull. S44 is gorgous, it has years of balance and thought in it, with meticulous detail to the models. I FOR ONE, respect their efforts, I may like giant stompy robots but I'll still play this game when it comes out because it might be fun. All bets are off until it is released and you can play it. Leave your damn assumptions at the door.
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Peet
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Re: Why are we arguing about mods?

Post by Peet »

smoth wrote:If I WANTED I could make a mutator of s44 where the japanese make lol mechs and america and germany has some sort of crazy animu weapons. I could make vehicles fueled by dead people and have the germans fill the tanks, cheesy sci-fi style.
I demand this.
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smoth
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Re: Why are we arguing about mods?

Post by smoth »

I should probably clarify that I was not saying put the germans in for fuel but it was more fueled by the dead souls of the battlefield. Like zeta gundam.

I reread that sentence and was like OH SHIT.. lol. Wasn't meant to sound that way.
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Crayfish
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Re: Why are we arguing about mods?

Post by Crayfish »

I read an even worse meaning than that into it.

Luckily sick stuff appeals to my sense of humour...
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Nemo
Spring 1944 Developer
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Re: Why are we arguing about mods?

Post by Nemo »

manored wrote: dont want any of that, I just find it dull to import armies from real-life and then make a game with then that will play nothing like real-life :)

Do whatever ya want tough.
What have you played to suggest that making a game play more like real life would be more fun? Here's is my rebuttal to your general argument:
http://www.cracked.com/article_15660_ul ... -game.html

read the whole thing, it's very entertaining.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Why are we arguing about mods?

Post by manored »

smoth wrote:
manored wrote: I just find it dull to import armies from real-life and then make a game with then that will play nothing like real-life :)

Do whatever ya want tough.
Random spring assholes wrote: I just find it retarded to have armies from anime and then make a game with then that will be all emo and stupid like some other anime >:|

GUNDAM IS GAY!
just because you do not like the setting does not make it dull or stupid. it is just a setting, if you cannot try out the game on it's own merits then you are dull. S44 is gorgous, it has years of balance and thought in it, with meticulous detail to the models. I FOR ONE, respect their efforts, I may like giant stompy robots but I'll still play this game when it comes out because it might be fun. All bets are off until it is released and you can play it. Leave your damn assumptions at the door.
If you dont like assumptions, then why are you assuming I didnt played the game? I did :) And I didnt liked it, fells like too many little units being spamed too fast, and fells like too many units that do stuff too similar to what too many other units do. Thats just my opinion tough, if someone likes that stuff I will let then be :)

Oh and I never said that I think having a game be more like real-life makes it fun, I only said that if you are going to make a game that will be unrealistic it doesnt sounds like a good idea to import stuff from real-life into it. Might work tough if the balancing be made unrealistic as well.
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