Well before making a statement on the recent postings I'd like to ask a mod to split the discussion after my previous posting into a topic of its own...
So now for all the whining about this mod:
Ever since Core Contingency it was my dream to make a TA mod of my own but as I had no Internet I didn't know of things like 3dobuilder, Scriptor and all the other stuff - heck I didn't even know of Uberhack and AA. That were things I found by accident in 2004 or something and I finally got to know about Spring in 2005 or so. I was amazed that there still are so many people who just loved TA and had made amazing additions to it and so I played the back then pretty new BA a lot. But after a year or two of rather intense playing I just like many others came to the conclusion that BA had its little flaws. At this point I want to make a quote:
Fanger wrote:indeed.. we need to stop having forks of BA.. put those balance changes into BA, not have everyone with half a brain going hey I think BA ought to balanced this way, and make a whole mod for it, and then release that and go whee.
What does this mod change, how is it different from BA, if it is different from BA, why doesnt BA adopt these changes if they are good, if they arent good, why were they made..
Besides that it seems you have totally missed that MA is not another mod like Tired's Supreme Annihilation which "just" juggles around some unit stats but adds entire new strategic options you didn't have in BA and I've to this day not seen in ANY Spring TA mod plus tries to fix some of the not so good design decision of BA (like rather useless KBots), the more important issue of your posting I just quoted is that you seem to have NO IDEA of what's going on with BA...
I mean - your second paragraph is really ridiculous. What does it change? How is it different? Did you read ANYTHING of the initial posting presenting this mod? I guess not - you just read "Maximum Annihilation" and immediately went ahead "Omg - another alphabet mod, it sucks!". FYI there were not few things describing the changes from BA and I promised a video for a detailed insight on this!
The next part gets even more ridiculous:
"why doesnt BA adopt these changes if they are good, if they arent good, why were they made.."
Well at first I was a bit upset after reading this but I now guess you just have no idea of what was going on in the last years / is going on so it's ok. In fact an inital impulse to start making this mod in fact was the decision to keep BA as it is - I still don't really believe you totally missed Sleksa hunting down every suggestion towards BA no matter if good or not. With the most frequent comment "Go make your own mod!" (besides the insults of being a nub) guess what - I actually went ahead and did so!
So you now may understand that I have little understanding in you popping up here and to burden me why I did another mod seperate to BA. You really started your critique at the wrong end (although I can somewhat understand the decision to keep BA as it is)...
So I'll sum all up again. With MA I now have the late self-fulfillment of my dream of an own TA mod which came into existence because of my favorite TA mod being too closed up towards new ideas and at the same time against the correction of some imo (and of a lot of other players') not so good design decisions. As I'm also interested in game development in general (although this probably is my biggest and way most recent project as I did do nothing for a long time) I also followed my passion when creating this...
With that said you now may realize how off the scale many of the things you said are. All this stuff of me wanting this mod to totally outclass BA have its source in your perception of Spring and TA mods but aren't the primary goal of this mod. Well it no doubt would be a cool thing if MA will get a higher popularity than BA but for me it was mostly about the realization of my dream / vision of a "new" TA mod. It's rather obvious that I like MA much more than BA but I did ask you for nothing more than give this a fair chance and maybe find this better too...
Thanks for reading...
Oh - and please stop calling me Krogothe like Noize started doing because it at some point may be too much mix up with KAIK's developer Krogothe...
