manored wrote:Tech 2 seens to be working fine for me, and properly balanced.
There are quite a few units at t2 you wont see used at all, or rarely. Others are just flat out worse than others of a similar type and with the same abilities (BA's Zipper for example, though thats been buffed a little).
The only reason t2 works is that its delayed late into the game. At t1, you start with the same resources and the same potentials for expansion- it needs tight, precise balancing. At t2, the players have already staked out territory, the economic differences are already quite apparent and thus some unit being slightly better than some other is less apparent- its usually more important that you have a stronger economy than the enemy (which, by t2, someone will) and just spam some relatively effective unit, and use it effectively.
Its also harder to test for the effectiveness of a unit when all these other factors are in play- which means its harder to find out which ones are really exploitable. T2 also has huge overheads requiring it to be more cost-effecient or its not worth the ivestment (just get mohos and spam t1, like people used to) and is lumped in with other economic factors (you get mohos at the same time as new units- so which won you the game?) etc etc.
Take for example moving resbots from t2 to t1. Even though they were nerfed (hp esp) when they were moved, people used them a lot more- because at t2 they have a massive mohoeconomy and reclaim sweeps and just cant be bothered. There is just less nuance at t2, despite the huge range of new tactical options you get at t2. So, making sure stuff is balanced is less important.
For this same reason, t3 is the least balanced thing in the whole game, and it doesnt really matter that much because t3 is a joke (both meanings).
Finally, id like to say BA is the best RTS i had ever played when i got into spring, and the reason i kept playing spring. CA is based on BA for a reason (rather than being a totally new mod) and we owe a lot to Noize, Day, Caydr and the OTA team for making a really well crafted game.