Mass tags work fine, so expect a V3.1 Tomorow or Monday. I'll leave V4 for the volcano, we'll have to wait to see if we can do something super sexy with it.
aGorm
AfterShockV3.1 --UPDATED--
Moderator: Moderators
Re: AfterShockV3
Love the map. Full effects make my card (8600gt, 512ram) cry 

Re: AfterShockV3
http://www.spring-portal.com/index.php/ ... ershockv31
WOOT got the upload to work... finally.
Enjoy people!
aGorm
WOOT got the upload to work... finally.
Enjoy people!
aGorm
Re: AfterShockV3
i updated the old v3 document, so we can keep the download-counts etc.
http://www.spring-portal.com/index.php/ ... rshock-v31
http://www.spring-portal.com/index.php/ ... rshock-v31
Re: AfterShockV3
Thanks mate, Everyone go download now!!
Re: AfterShockV3.1 --UPDATED--
Wow... I go for a week and I find that its downloaded 1785 times!!!
So I guess its all well and good. Any coments are still welcome...
Thanks people!
aGorm
So I guess its all well and good. Any coments are still welcome...
Thanks people!
aGorm
Re: AfterShockV3.1 --UPDATED--
I've played this twice. It's an enjoyable map and looks great. One minor gripe is that the complexity of the land surface makes it hard to find spots to build things at times, but there is space if you look hard enough.
Gameplay wise it pretty much forces you to take both land and sea and gives a few routes for attack, which I like. All terrain units are useful - climbing a vanguard down into the volcano and putting it on high trajectory was fun :)
Gameplay wise it pretty much forces you to take both land and sea and gives a few routes for attack, which I like. All terrain units are useful - climbing a vanguard down into the volcano and putting it on high trajectory was fun :)