AfterShockV3.1 --UPDATED-- - Page 3

AfterShockV3.1 --UPDATED--

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AfterShockV3

Post by aGorm »

Mass tags work fine, so expect a V3.1 Tomorow or Monday. I'll leave V4 for the volcano, we'll have to wait to see if we can do something super sexy with it.

aGorm
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: AfterShockV3

Post by Vadi »

Love the map. Full effects make my card (8600gt, 512ram) cry :lol:
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AfterShockV3

Post by aGorm »

http://www.spring-portal.com/index.php/ ... ershockv31


WOOT got the upload to work... finally.

Enjoy people!

aGorm
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: AfterShockV3

Post by caldera »

i updated the old v3 document, so we can keep the download-counts etc.
http://www.spring-portal.com/index.php/ ... rshock-v31
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AfterShockV3

Post by aGorm »

Thanks mate, Everyone go download now!!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: AfterShockV3.1 --UPDATED--

Post by aGorm »

Wow... I go for a week and I find that its downloaded 1785 times!!!

So I guess its all well and good. Any coments are still welcome...

Thanks people!

aGorm
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: AfterShockV3.1 --UPDATED--

Post by Crayfish »

I've played this twice. It's an enjoyable map and looks great. One minor gripe is that the complexity of the land surface makes it hard to find spots to build things at times, but there is space if you look hard enough.

Gameplay wise it pretty much forces you to take both land and sea and gives a few routes for attack, which I like. All terrain units are useful - climbing a vanguard down into the volcano and putting it on high trajectory was fun :)
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