Arm T1 Tank (Stumpy) - Page 3

Arm T1 Tank (Stumpy)

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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Arm T1 Tank (Stumpy)

Post by KaiserJ »

this looks awesome, good job :)

just a general question to everyone... does having the barrel off-center like that impact gameplay at all?
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Arm T1 Tank (Stumpy)

Post by Cremuss »

Cooool ! Another remodeler = D

It just looks fine. great job !

There is not a real max tri count, but 1000-1300 seems to be just enough to have a well detailed model :)
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Arm T1 Tank (Stumpy)

Post by Falcrum »

http://rapidshare.com/files/148413472/Stumpy.rar.html Reupload file.
3DS Max 2009 scene and 3ds file.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Arm T1 Tank (Stumpy)

Post by Forboding Angel »

KaiserJ wrote:this looks awesome, good job :)

just a general question to everyone... does having the barrel off-center like that impact gameplay at all?
Not really...

Object origins and all that.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Arm T1 Tank (Stumpy)

Post by MidKnight »

sorry for resurrecting this, but, did anyone end up skinning this?
I'd really like to see a playable version of this! :-)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Arm T1 Tank (Stumpy)

Post by 1v0ry_k1ng »

the tracks remind me of soviet red alert 3 tanks
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