Adding minigames to the lobby - Page 3

Adding minigames to the lobby

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Adding minigames to the lobby

Post by AF »

muuhahahahahahahahahahhaaa erm
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Adding minigames to the lobby

Post by SinbadEV »

I am very interested in this idea, I have false started a number of projects of this nature and have a bunch of ideas for it kicking around the back of my brain. When you get you're domain set-up and have a forum, make sure you post back here so I can see what your thinking.
el_matarife
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Joined: 27 Feb 2006, 02:04

Re: Adding minigames to the lobby

Post by el_matarife »

I'll PM anyone who wants one a PDF draft copy of the proposal I'm writing. It will basically be an open letter with a desired feature list and a rationale. I'm also thinking about a project plan and basic road map.

I don't want it to move forward too fast while the ideas and plan isn't very polished though. You only get one chance to make a good first impression, and announcing stuff and recruiting without a plan just looks bad. I don't want this to be another one of those announced projects that's recruiting for every single role with a terrible website and no plan to move forward.

If this is going to work it would have to launch in a professional manner with a bunch of pieces in place to secure agreement from other open source projects. If any of these projects makes an initial snap judgment against the idea it will be very hard to get them back in the fold later when more progress has been made.
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Felix the Cat
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Re: Adding minigames to the lobby

Post by Felix the Cat »

+1 to what el_matarife said.

The more planning and writing you do before you even write a single line of code, the better the final product is.
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SwiftSpear
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Re: Adding minigames to the lobby

Post by SwiftSpear »

el_matarife wrote:If any of these projects makes an initial snap judgment against the idea it will be very hard to get them back in the fold later when more progress has been made.
Not really... How many of the games currently distributed over steam do you think the developers expected to ever run on a valve system 3 years ago? If the system works, projects will jump on to tap the player base.

Ideally I'd really like to integrate spring into this sort of system fully... but depending how divergent it is from the current lobby that might be impossible. The thing is, our player base is large enough to attract the interests of other projects, but if the initial player base is too small, even with springer token support, it's not going to catch on well enough to really become the movement I'd like to see this kind of project work towards...
el_matarife
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Joined: 27 Feb 2006, 02:04

Re: Adding minigames to the lobby

Post by el_matarife »

Well, I can definitely say that my plan involves approaching a bunch of other projects and asking them to sign on in a way that requires very little effort on their part. It's all about potential player base and mind share. It doesn't have to work by day one, but we do need a bunch of people committed to working towards the same goal.
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aegis
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Re: Adding minigames to the lobby

Post by aegis »

the lobby server i'm working on will be able to support a wide range of games and protocols easily, and is highly flexible
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AF
AI Developer
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Re: Adding minigames to the lobby

Post by AF »

El matarife, you're moving into new territory.

What you havent realised is that people are already there building things. I would suggest you talk to me via msn at some point or in the lobby.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Adding minigames to the lobby

Post by 1v0ry_k1ng »

this sounds awesome. so so many people who play spring actually just lurk the lobby and chat. having somthing like snake or pong would actually be pro
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Re: Adding minigames to the lobby

Post by BrainDamage »

since glest multiplayer support was mentioned, i thought i'd link the discussion in the glest boards about it...

http://www.glest.org/glest_board/viewtopic.php?t=3065

if that's the concept about "asking" and "inviting" support for other projects, i can't see how it can be positive for spring itself, let alone other projects ...

i willing to help developing a multi-engine lobby support, and SpringLobby already has the necessary framework by original design, but i'd like to see something more than vapour-ware and praising comments before expanding in such direction; and especially not being handled in the aforementioned way ..
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Boirunner
Kernel Panic Co-Developer
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Re: Adding minigames to the lobby

Post by Boirunner »

This is incredible. In his very first post, AF insulted the engine, the devs, the forum and the website. Then he said "I suggest you co-operate".

AF, you are not a functional social being. You obviously have no understanding whatsoever of how to deal with people in any way. Even suggesting a project such as envisioned by el_matarife and SwiftSpear could work out with you involved at all is ridiculous.

Seriously.

How did you think insulting them would make them go out of their way to work with you? It boggles my mind.
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SwiftSpear
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Re: Adding minigames to the lobby

Post by SwiftSpear »

Brain Damage wrote:since glest multiplayer support was mentioned, i thought i'd link the discussion in the glest boards about it...

http://www.glest.org/glest_board/viewtopic.php?t=3065

if that's the concept about "asking" and "inviting" support for other projects, i can't see how it can be positive for spring itself, let alone other projects ...

i willing to help developing a multi-engine lobby support, and SpringLobby already has the necessary framework by original design, but i'd like to see something more than vapour-ware and praising comments before expanding in such direction; and especially not being handled in the aforementioned way ..
That's the thing... individually, especially for the large projects, it isn't immediately a positive thing, it's a bit of a dilutement giving up our players to other games we don't have say in/control over. However, if it works, it's an immensely positive thing for players, and if the players really catch on, word of mouth will spread, and ultimately that means more open sourced gaming players for all projects, not just those that are discovered via the grapevine.
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Complicated
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Re: Adding minigames to the lobby

Post by Complicated »

Heres a thought, lets get an intergrated lobby that fully supports spring before we add extra programs with it.
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Ligthert
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Joined: 15 Jul 2007, 22:52

Re: Adding minigames to the lobby

Post by Ligthert »

I have't read the whole thread, but didn't #trivia offer a trivia game?
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SinbadEV
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Re: Adding minigames to the lobby

Post by SinbadEV »

Complicated wrote:Heres a thought, lets get an intergrated lobby that fully supports spring before we add extra programs with it.
I'm not sure entirely what you mean here... basically that the lobby doesn't support all of the mod options, startscript settings and command line options we have available to us already? I agree, I think AF is working on it... you should check out his blog.
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Soul
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Re: Adding minigames to the lobby

Post by Soul »

viewtopic.php?f=10&t=10908

Download Install Play
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SwiftSpear
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Re: Adding minigames to the lobby

Post by SwiftSpear »

Complicated wrote:Heres a thought, lets get an intergrated lobby that fully supports spring before we add extra programs with it.
Well, the problem is that the lobby needs to be rewritten for the most part, and while betalord has time to occasionally tweak current lobby stuff, and satirik is around to tweak client stuff, fundamentally it's really still only half the battle.

The thing is, if we rewrite the new lobby stuff, it's probably going to be more difficult to expand it at a later date if it's hard coded for a specific game engine first. Fundamentally it's easier to adapt an abstract system to a specific use than a specific system to an abstract use.
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Gota
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Re: Adding minigames to the lobby

Post by Gota »

Boirunner,you were mistaken to write what you did about AF in the glest forums.
First of all,it wasnt you buisness in the first place,you are not developing a lobby.
Second of all,AF gave good and valid arguments,their responses were ilogical and sometimes it seemed they did not read what AF wrote at all.
Basiclly their response was "we want to do it ourway,thats it!".
You made a fool of yourself and of spring in their forums by making AF and the spring community look unorganized and unconsistant.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Re: Adding minigames to the lobby

Post by SwiftSpear »

Isn't glest open sourced? Just find someone to make the changes you need for AF lobby compatibility, or if you can figure it out do it yourself, and submit the patch. If they have to do nothing besides apply a patch they won't refuse a system that will get their game played more.

I'm a bit disappointed they weren't more enthusiastic about the project, but that's the way she goes.
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aegis
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Re: Adding minigames to the lobby

Post by aegis »

SwiftSpear wrote:
Complicated wrote:Heres a thought, lets get an intergrated lobby that fully supports spring before we add extra programs with it.
Well, the problem is that the lobby needs to be rewritten for the most part, and while betalord has time to occasionally tweak current lobby stuff...
i am making a full reimplementation of the lobby server; it's mostly done, has a lot less connection problems and is not written in java.


if you're needing someone to rewrite the lobby server...
well...
betalord isn't the only person you can look to :wink:
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