Skinning Contest. - Page 3

Skinning Contest.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Skinning Contest.

Post by smoth »

SpikedHelmet wrote: Where I come from, spending time to do something right should be praised, not doing everything you can to cut corners (non-literally, in this case...) and do a half-assed job.
*nods* Above is someone who has better textures then mine.

speaking of... where is my next picture.. the bathroom wall needs more new blood on it so I can get rid of some excess protein.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Skinning Contest.

Post by Argh »

@Wolf:

Not bad! Looks a bit pixelated, lacks enough preshading, and the reflection map doesn't pop out much, but that's all quibbling. I think the bevels might have been a wee bit stronger, but you would have had to do a lot of single-pixel color balancing, with that paintjob. Kind've in the total-waste-of-time category, imo.

The model was supposed to be unmapped and fugly, that part was intentional. Of course, at this point, you could have just as easily taken a final S3O from Rattle or I's entry, but that'd be cheating ;)

@Spiked, and other non-contest-entrants:

Hey, say what you want- I found this a reasonably useful learning experience, myself. Making something that fugly come out reasonably well, with that tight of a spec, that fast, was worthwhile, and taught me a few things.

Plus it motivated me enough to solve this little problem:

Image
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Skinning Contest.

Post by AF »

Which method did you use to solve the blade rotation problem? I'm sure if you wanted the best all out method you'd end up using lua and proper alpha channels on a quad, or you could use an OGL shader if you know how. Or you might have use dithering but that seems a nasty solution especially on a texture of that size. Just a few possibilities off the top of ym hed, probably nowhere near....
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Skinning Contest.

Post by SpikedHelmet »

Hey, say what you want- I found this a reasonably useful learning experience, myself. Making something that fugly come out reasonably well, with that tight of a spec, that fast, was worthwhile, and taught me a few things.
I'm sure it was. And if you had had a better attitude doing this, I would've even taken part.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Skinning Contest.

Post by Warlord Zsinj »

[pops in briefly from hiatus in South Africa]

[shoots Wolf-in-Exile a "spend 3.5 hours on that ESPO walker!" look]

[disappears back to holiday]
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Skinning Contest.

Post by Guessmyname »

*initiates lockdown in South Africa*

*hopes Zsinj enjoys his newly extended holiday*
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Skinning Contest.

Post by 1v0ry_k1ng »

hey blurred rotors- is that the texture or an explosion effect
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Skinning Contest.

Post by rattle »

The latter. RGBA textures => CEG or Lua
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Skinning Contest.

Post by clericvash »

Wolf-In-Exile wrote:Here's what I got after 3.5 hours. I spent 30 mins on fixing and cleaning up the model, which was definitely not ready for texturing. I found problems like all the faces became unwelded in 3DS Max, and stuff like extra edges which unnecessarily complicates texturing.

I call it the LOLCOPTER.
Image

Last thing you'll ever see:
Image
hahahah omg thats funny as hell!!

the model does seriously suck, get a better helicopter model :P:P
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Skinning Contest.

Post by Gota »

Hmm why not make a skinning contest for a model that can go into an ota based mod and while showing of ur modeling skillz also help MR.D and others to remodle and retexture ota models.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Skinning Contest.

Post by Forboding Angel »

basically cause most of us have better things to do than spend 6 hours texturing something that we aren't even going to use.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Skinning Contest.

Post by Argh »

Six hours? Meh, it didn't take anywhere near that long, for anybody involved... hell, I rarely take more than that, for anything serious...

I pretty much set this up to use a model nobody would want to use, so that it wasn't about doing something for anybody in particular's game, nor would it be full of arguments about whether or not the model was "right" for whatever, etc, which is a complete waste of time for whoever's doing the modeling.

Gota, if you want to do a contest, feel free to make a model that everybody agrees should be used... I won't be holding my breath, waiting for you to get that part done and get everybody's agreement, hehe.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Skinning Contest.

Post by rattle »

Yeah Argh, because of your lazy bevel/fill effects all you have to do is to setup a bunch of layers with masks. I used to work like that, not anymore tho. :P

TA model contest... uh more like model soup.
Even if it takes longer, a consistent style done by one person is much better. Besides, the number of people who can do clean and decent models is rather low and most of them are busy in at least one or two projects.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Skinning Contest.

Post by smoth »

Argh wrote:Gota, if you want to do a contest, feel free to make a model that everybody agrees should be used... I won't be holding my breath, waiting for you to get that part done and get everybody's agreement, hehe.
One of the few times I will back up argh on what he says. So this must be fact.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Re: Skinning Contest.

Post by Neuralize »

We should use those RA2 models that Snipawolf posted. :o
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Skinning Contest.

Post by rattle »

After they get some decent smoothing groups.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Skinning Contest.

Post by Forboding Angel »

Well for my own models generally I only end up spending about 15 minutes on the textures. What I meant was if I was attempting to do a true remake, then I would be spending much more time on getting everything just right and details etc etc etc etc.

I suppose that I should ubar texture one of my tanks so that swiftspear will shut up :-) (SS, I'm just poking fun dude. Totally kidding :-))
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