@Wolf:
Not bad! Looks a bit pixelated, lacks enough preshading, and the reflection map doesn't pop out much, but that's all quibbling. I think the bevels might have been a wee bit stronger, but you would have had to do a lot of single-pixel color balancing, with that paintjob. Kind've in the total-waste-of-time category, imo.
The model was supposed to be unmapped and fugly, that part was intentional. Of course, at this point, you could have just as easily taken a final S3O from Rattle or I's entry, but that'd be cheating
@Spiked, and other non-contest-entrants:
Hey, say what you want- I found this a reasonably useful learning experience, myself. Making something that fugly come out reasonably well, with that tight of a spec, that fast, was worthwhile, and taught me a few things.
Plus it motivated me enough to solve this little problem:
