Good computer games - Page 3

Good computer games

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El Idiot
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Joined: 01 Feb 2007, 00:58

Post by El Idiot »

Space empires 3 and 5 are fun. 4 is no good.
What's wrong with 4?
Gal Civ is poo...
I thought it was alright.
I'd much rather be playing AC or MOO
Which versions though?

Good Games:
-Homeworld series (Cataclysm was my multiplayer favorite, but the second is best if you like Rock-paper-scissors style multiplayer.)
-Fallout series (Fallout 3 is coming :!: )
-System Shock series (Which includes Bioshock. Some great co-op in this series.)
-Freespace 2 (I believe there was a legal way to download this. Great engine, excellent mods.)
---
-DWARF FORTRESS!!! I actually use the original tileset, and I can play it quite comfortably. Graphics DON'T make the game. Never have and never will, but some people get spoiled by today's standards. In fact, I find a lot of old games with more depth/fun to them than some of the popular mainstream stuff today.
I already heard descriptions and they didnt sounded very fun for me...
The fun in this is watching it all go to hell, then watch the blood and limbs fly. There is no win condition, just a LOT of lose conditions. I like trying to guess which one will snap first, and who will be killed first. The whole game unfolds into a miniature story.
---
-Dungeon Keeper
-Hardwar (Great LAN games if you have the time, be sure to pick up the patches and modding stuff for it though.)
-Allegiance (Free, MMORTS. Usually 1 and a half servers full at any given time.)
-Worms Armageddon (LAN is fun)
-Anacreon (Possibly the most complex game ever made. Brilliant, far surpasses any modern game for strategy, but... ACSII)
-NOCTIS! (Get the CE version. I WANT this on DS. Version V is coming out in a few years.)
-Be watching the 'Infinity: the quest for earth game', but it probably wont come out till 2009 to 2010. It wins my vote as the best game engine ever made.
-Red Faction (The original, the second was attempted mainstream garbage)
-The original Unreal Tournament. The vehicles added later were cheap, and the weapon balance after the original was garbage.)
-Gate 88 is fun for LAN, one of the fastest paced MMORTS-es I've ever seen. It's free and open source.
-Garry's mod. Though not technically a game. The only reason I got HL2 was for mods such as this.
-That old TIE-fighter game. Can't remember the name. Pops up occasionally on 'best games ever' lists. Far outdated graphics.
-Oblivion and Oldblivion (A hack to let Oblivion run on old hardware with excellent graphics)
-Morrowind (Only if you have not played oblivion. Once you play oblivion you can never be satisfied w/ Morrowind.)
-The original FarCry. (It required thinking, whereas the 'feral' thing in the later ones turned it into a hack and slash.)
-Quake II multiplayer. (Still my favorite Quake game. I love 'racing'->LAN game, free-for-all on 'co-op', first to the end of the level scores a point.)
-Warzone 2100, fresh spin on RTS-es, but old. Free.

Can't think of any others off the top of my head, but there's a lots more. Start poking around for 'greatest games of all time'/'best games ever' lists to find some more ideas.

Forgot: The original ground control. Free w/ a fileplanet account I believe.
...
I hear World of warcraft is a good game.
But it's the most expensive game out there, requiring you life, soul, and all your mortal time. Oh yes, and ~15 USD a month.
---

I never got into video gaming for quite a while. So I started looking up 'greatest games' stuff when I did, and found a bunch of golden oldies I had missed. This list isn't all of them, but I think my post will explode if it gets any bigger.
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rattle
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Post by rattle »

Go play MoO2 and you're busy for some months.
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Sleksa
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Post by Sleksa »

there are a few MMO games that i've really liked, but planetside is a truly awesome game that cant be left unmentioned.



In PlanetSide three Empires fight for control of about 10 vast planets. Each soldier in each Empire is a human player. At a particular moment in time there may be hundreds of players online. A player may choose to be a generic soldier or to specialize in a certain role such as tank driver, sniper, commander or more. To be successful in PlanetSide, a player needs skills in cooperation, situational awareness and fast reflexes.

At any one time, each of the three PlanetSide servers host hundreds of players fighting a persistent war on foot, in ground vehicles or in the air across desert wastes, icy mountains, lush forests or dank swamps. The goal is simple: each faction must attempt to capture as many facilities as possible on the surface of the planet whilst denying them to their enemies. There are many strategies and opportunities for tacticians to divert the flow of battle and learning the intricacies and depth of the game can take many months. The player controls his chosen character from a first-person perspective and can travel about the vast environments on foot or in one of the many available vehicles. Combat is fast-paced and does not suffer from the 'hands-off' feel of many other Massively Multiplayer Online Games.
By far the best shootergame i've ever seen. i dislike fps genre in general but planetside was just EPIC.

No other game lets you have 30 air transports drop out jeeps and power armoured soldiers through clouds of flak produced by the rushing enemies below, while fighters are harassing and defending the ongoing transports, and tanks and jeeps are fighting in the fields around the enemy base, theres only one way to descibe planetside and its EPIC.

They have a "reserves" system running which lets you play for free (!) , and the only downside is that you can only obtain "battle rank 6" , but this is no problem since a battlerank 6 guy can basically obtain everything that a battlerank 20 guy can.

some screens;

Image

Image

Image

GO GO GO!
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Decimator
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Post by Decimator »

rattle wrote:Go play MoO2 and you're busy for some months.
I can vouch for this.
Shoelip
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Post by Shoelip »

Oh yeah, DF is great too.

Ah, Planetside. Sony really seems to have screwed with that badly over the years, but thankfully (unlike SWG) it's still the same game. It's pretty much my favorite MMOG... which isn't saying much, but still, it's really cool.
manored
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Post by manored »

I dont care all that much for graphics as long as I can diferentiate stuff... In dwarf fortress im having trouble doing that :) The interface also sucks, like any not mouse-based one... but I think I will have fun with it if I manage learn it before I run out of patience :)
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rattle
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Post by rattle »

http://www.the-underdogs.info
http://www.abandonia.com
http://www.reloaded.org

Three sites full of good (old) games and remakes.
manored
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Post by manored »

Abandonia rocks :)

Question for some dwarf fortress enthusiast out there: How smart the dwarfs are? Cause I wanna know if I can give a complex order straigh away like "make a house" or I have to order then to collect everthing first.
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Sleksa
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Post by Sleksa »

Shoelip wrote:Oh yeah, DF is great too.

Ah, Planetside. Sony really seems to have screwed with that badly over the years, but thankfully (unlike SWG) it's still the same game. It's pretty much my favorite MMOG... which isn't saying much, but still, it's really cool.

i havent noticed anything screwed with it :[
(but on the other hand i havent played it for a year)
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Sleksa
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Post by Sleksa »

manored wrote:Abandonia rocks :)

Question for some dwarf fortress enthusiast out there: How smart the dwarfs are? Cause I wanna know if I can give a complex order straigh away like "make a house" or I have to order then to collect everthing first.
join #DF in tasclient and ill try my best answering every question you get about DF.


Basically building houses is not like any normal game's.

First you have to create the resources to build the walls and roofs, for example you have a miner, that cuts some rough rock for you.

Then you get a dwarf that you give "masonry" related jobs.

You then create a job for the Masondwarf by placing down wall blueprints and designating what you want the wall to be built off ( wood, ores, raw stone, stone blocks, spesific stone etc)

Then if the mason doesnt have any other critical tasks he's doing at the moment (like drinking and sleeping) he'll go to build the walls.


It all sounds complext at start, but once you get to know the system youll understand that the system is really rather simple.
manored
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Post by manored »

So dwarves automatically do their job if you leave em iddle? thats cool :) How can I tell the gender of a dwarf? My impression is that they my ones are all male, so how can I increase the population?
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Keithus
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Post by Keithus »

Ultima VII > All
Shoelip
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Post by Shoelip »

Sleksa wrote:i havent noticed anything screwed with it :[
(but on the other hand i havent played it for a year)
It's nothing major. Just little things that have screwed stuff up somewhat. I haven't played it in a long time either. Last I checked they added in game advertisement billboards for Sobe and stuff.


@manored: I think k lets you looks at objects in the world. Also, u will let you see a list of all creatures on your map. If you're having trouble with lag try starting a new fort with a smaller area size. Don't forget that hot keys are case sensitive.
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lurker
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Post by lurker »

manored wrote:So dwarves automatically do their job if you leave em iddle? thats cool :) How can I tell the gender of a dwarf? My impression is that they my ones are all male, so how can I increase the population?
By the time you hit a couple years you will have likely had dozens of immigrants. They wait a while but then start flooding in.
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SwiftSpear
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Post by SwiftSpear »

Don't get me wrong, there ARE things wrong with dwarf forts, but considering the graphics as a good reason not to play the game is frankly criminal. You very quickly learn what the graphical cue's mean when you see them in animation, and you even more quickly learn to appreciate even the limited tile sets when you see an elephant retreat through the forest bleeding profusely from a heart wound, or a battle on a river bed stain the shores with blood.

DF graphics are simple but functional, and their simplicity allows them to quickly and easily do graphical things that would be impossible with a more advanced graphical engine.
El Idiot
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Post by El Idiot »

I just started playing 'alone in the dark' (the original DOS), and I can't stop. Damn, I'm going to have to read some of HP Lovecraft's books now.

'Lets see... Door #1!'
*sucked into a giant mouth filling the entire door frame*
*loads up save*
'Lets see... FU door #1, lets see what death animation door #2 has for me!'
*a shadow of a man in a chair whips up into a tornado and sucks out my soul*
*Loads up save again*
'Picture gallery this time!'
'Oh look, a picture of a Davy Crocket type guy. Nice tomahawk.'
*The tomahawk flies out of the picture and sticks me in the back of the head*
...

This is a brilliant game if you can figure out the controls, and you like bizarre mysteries.

Barricade the window and trapdoor when you start. And watch the rocking horse move you didn't touch it. Save your bullets, and remember that a suit of armor with a sword is probably going to try to kill you as well.
BaNa
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Post by BaNa »

ALBION ALBION ALBION ALBION OMG YOU GAVE ME A LINK WHERE I CAN DOWNLOAD MY FAVORITEST GAME OF ALL TIME THANK YOU
manored
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Post by manored »

SwiftSpear wrote:Don't get me wrong, there ARE things wrong with dwarf forts, but considering the graphics as a good reason not to play the game is frankly criminal. You very quickly learn what the graphical cue's mean when you see them in animation, and you even more quickly learn to appreciate even the limited tile sets when you see an elephant retreat through the forest bleeding profusely from a heart wound, or a battle on a river bed stain the shores with blood.

DF graphics are simple but functional, and their simplicity allows them to quickly and easily do graphical things that would be impossible with a more advanced graphical engine.
What is spanking me is not the graphics, but the utterly noob-unfriendlly interface. The graphics dont help tough :)
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SwiftSpear
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Post by SwiftSpear »

Aye.... Shift < moves up a z level, and shift > moves down a z level... yet this is never expressly explained in the game anywhere.

Honestly, I would probably recommend learning on the last version before the Z levels were implimented... what the Z levels added to gameplay, they almost directly took away from ease of use.
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Pressure Line
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Post by Pressure Line »

Soldiers Of Anarchy. I am playing through again, and its so awesome :D
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