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Lazyness kills

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Snipawolf
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Post by Snipawolf »

Neddie plays everything on the engine...

I haven't played too many of any *a games where scouting was necessary. Generally my weasels raid some econ, rather than tell me where their defenses and holes are.
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Neddie
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Post by Neddie »

Excuse me, but I regularly play E&E, BA and S44.

If you expect me to be devoid of opinion, then you must adhere to the same rules.
pintle
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Post by pintle »

I didnt specify neddie, as in another of my recent anger venting posts i was referring to the intellectual climate in general. No offence intended, i was trying to make a constructive contribution, albeit tinged with more than a little frustration.
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Neddie
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Post by Neddie »

None taken, I just wanted to set the record straighter.
tombom
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Post by tombom »

neddiedrow wrote:Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
If your late explanations are true
1) You're suggesting new players are foolish
2) Your initial statement is implying that it's because of "playing a *A content package" that these people don't scout.
3) If I said "Frankly, a lot of people are horribly elitist especially if they play a non-*A content package" I think you'd probably hit me for trolling even if I claimed it was true.
manored
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Post by manored »

pintle wrote:Not having cheap-ass cloakable t1 scout units (which are also minelayers) is not a valid reason for not scouting tbfh. As conflict escalates, scouting becomes more and more important in *A mods, with a lot of players often making t1 air labs just for peeper/fink spam.
Thats because there is no efficient form of scouting on ground unleash you are tech 2 kbots...
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Sleksa
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Post by Sleksa »

The point is that most new, unexperienced players come in with a *A package and eventually leave when frustrated by a *A package. I would be thrilled to have people who fail to scout, i.e. new players, in other games on the engine. Gives us some fresh blood, new potential. However, calling somebody a troll based on your interpretation of their statement IS a viable intermediate form of trolling. I'm amused.
If you want to have more players in different mods in spring engine, you need to advertise it and do work instead of crying how bad *A mods are and how much other games provide intellectual challenge compared to *A mods.

calling somebody a troll based on your interpretation of their statement IS a viable intermediate form of trolling. I'm amused.
Oh im sorry, how should i have interpreted the following then
Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
Now this would actually not sound so misleading if it would miss the "playing *A content package", which SEEMS to imply that this kind of things only happen in the inferior *A mods
The point is that most new, unexperienced players come in with a *A package and eventually leave when frustrated by a *A package
oh wow.

yeah *A package are the reason why people get frustrated at spring and leave




Or is the following perhaps taken "Out of context"
Excuse me, but I regularly play E&E, BA and S44.

If you expect me to be devoid of opinion, then you must adhere to the same rules.
oh wow, i've played e&e, BA and s44 too. Its not that youre devoid of opinion, just that your opinions are retarded and misleading
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KDR_11k
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Post by KDR_11k »

I think he's saying he sees little scouting in most large AA/BA/CA/WhateverA team games. Then again most of those don't contain teamplay either so I doubt they're much of a metric.
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LordMatt
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Post by LordMatt »

Snipawolf wrote:I haven't played too many of any *a games where scouting was necessary. Generally my weasels raid some econ, rather than tell me where their defenses and holes are.
And that doesn't tell you where the llts are? A good jeffy microer sees the llt and saves the jeff before it dies, and thus can avoid that llt in the future. Also a good jeffy microer is using at least 3 jeffs to raid and can lose 2 of them and still do a lot of damage. Even in death those other 2 jeffs provided valuable intelligence on the locations of the llts, allowing the last jeff to evade them and kill the mex. In fact, almost any mex guarded by a llt can be killed if you approach it the right way and if it is not right next to the llt so the llt shoots over it.
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Sleksa
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Post by Sleksa »

KDR_11k wrote:I think he's saying he sees little scouting in most large AA/BA/CA/WhateverA team games. Then again most of those don't contain teamplay either so I doubt they're much of a metric.
oh ok
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Neddie
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Post by Neddie »

The package entails a lot of things. The culture of the playerbase attached to it, for instance.

Also, I do work attempting to showcase and further Spring, and what is more, I do it for all of the content on the engine, regardless of my opinion on that content. I've made splash screens for games I don't enjoy, and revealed images of maps/playstyles I don't condone.
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Snipawolf
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Post by Snipawolf »

LordMatt wrote:
Snipawolf wrote:I haven't played too many of any *a games where scouting was necessary. Generally my weasels raid some econ, rather than tell me where their defenses and holes are.
And that doesn't tell you where the llts are? A good jeffy microer sees the llt and saves the jeff before it dies, and thus can avoid that llt in the future. Also a good jeffy microer is using at least 3 jeffs to raid and can lose 2 of them and still do a lot of damage. Even in death those other 2 jeffs provided valuable intelligence on the locations of the llts, allowing the last jeff to evade them and kill the mex. In fact, almost any mex guarded by a llt can be killed if you approach it the right way and if it is not right next to the llt so the llt shoots over it.
Most of the time they have 1-3 llts up by then. I was speaking of early game, as in, 1-2 mins at most into the game. Scouting becomes more and more critical later on. As more and more defenses are set up, bases expand, and holes open and close quite randomly. Generally, games don't last long if their econ is wrecked by the 2-3 minute mark :P

I'm not good, at all, but I know a few tricks of the trade.
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LordMatt
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Post by LordMatt »

1-3 llts doesn't mean a thing if they are not very carefully placed. Otherwise jeffs can find the holes.
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Snipawolf
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Post by Snipawolf »

LordMatt wrote:1-3 llts doesn't mean a thing if they are not very carefully placed. Otherwise jeffs can find the holes.

Ack, out of order posting. I am phail. Reverse my first and second sentences @__@
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LordMatt
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Post by LordMatt »

:P
manored
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Post by manored »

LordMatt wrote:1-3 llts doesn't mean a thing if they are not very carefully placed. Otherwise jeffs can find the holes.
Very few players put enough attention into raiding to achieve that tough, and we must also not forget about the commy, who is like a mobile llt. Then I make a anti-raiding llt I put it in the oposite side of where the commy is gonna be later instead of plain middle... And almost forgot about this: radar. Radar costs very few and phails pretty much any raiding attempt (Unleash the weasels somehow manages to outrun the commy, what would need at least 2 and a hell of a microing) and yet very few people make it early on...
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Snipawolf
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Post by Snipawolf »

Very few players put enough attention into raiding to achieve that tough
Ever played against Day? I would doubt it with thoughts like these.
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Evil4Zerggin
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Post by Evil4Zerggin »

Snipawolf wrote:
Very few players put enough attention into raiding to achieve that tough
Ever played against Day? I would doubt it with thoughts like these.
Day would probably be one of these "very few players" then, wouldn't he? Most people a) don't scout rush at all, or b) run their Weasel/Jeffy/Flea straight into a LLT/comm and never try again. Now I'm not saying I'm great at it, in fact I'm not that good, but that's what I see.

I agree about scouting, though. T1 never becomes obsolete, especially since 2 Jeffy will own a packed wind farm whilst revealing the enemy base.
Last edited by Evil4Zerggin on 25 Nov 2007, 19:38, edited 1 time in total.
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Snipawolf
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Post by Snipawolf »

Yeeeessss....

Day will rape your econ with a single jeffy/weasel.
manored
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Post by manored »

Snipawolf wrote:Yeeeessss....

Day will rape your econ with a single jeffy/weasel.
But if he is that good we wont send a single one :)
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