Lazyness kills
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If your late explanations are trueneddiedrow wrote:Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
1) You're suggesting new players are foolish
2) Your initial statement is implying that it's because of "playing a *A content package" that these people don't scout.
3) If I said "Frankly, a lot of people are horribly elitist especially if they play a non-*A content package" I think you'd probably hit me for trolling even if I claimed it was true.
Thats because there is no efficient form of scouting on ground unleash you are tech 2 kbots...pintle wrote:Not having cheap-ass cloakable t1 scout units (which are also minelayers) is not a valid reason for not scouting tbfh. As conflict escalates, scouting becomes more and more important in *A mods, with a lot of players often making t1 air labs just for peeper/fink spam.
If you want to have more players in different mods in spring engine, you need to advertise it and do work instead of crying how bad *A mods are and how much other games provide intellectual challenge compared to *A mods.The point is that most new, unexperienced players come in with a *A package and eventually leave when frustrated by a *A package. I would be thrilled to have people who fail to scout, i.e. new players, in other games on the engine. Gives us some fresh blood, new potential. However, calling somebody a troll based on your interpretation of their statement IS a viable intermediate form of trolling. I'm amused.
Oh im sorry, how should i have interpreted the following thencalling somebody a troll based on your interpretation of their statement IS a viable intermediate form of trolling. I'm amused.
Now this would actually not sound so misleading if it would miss the "playing *A content package", which SEEMS to imply that this kind of things only happen in the inferior *A modsFrankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
oh wow.The point is that most new, unexperienced players come in with a *A package and eventually leave when frustrated by a *A package
yeah *A package are the reason why people get frustrated at spring and leave
Or is the following perhaps taken "Out of context"
oh wow, i've played e&e, BA and s44 too. Its not that youre devoid of opinion, just that your opinions are retarded and misleadingExcuse me, but I regularly play E&E, BA and S44.
If you expect me to be devoid of opinion, then you must adhere to the same rules.
And that doesn't tell you where the llts are? A good jeffy microer sees the llt and saves the jeff before it dies, and thus can avoid that llt in the future. Also a good jeffy microer is using at least 3 jeffs to raid and can lose 2 of them and still do a lot of damage. Even in death those other 2 jeffs provided valuable intelligence on the locations of the llts, allowing the last jeff to evade them and kill the mex. In fact, almost any mex guarded by a llt can be killed if you approach it the right way and if it is not right next to the llt so the llt shoots over it.Snipawolf wrote:I haven't played too many of any *a games where scouting was necessary. Generally my weasels raid some econ, rather than tell me where their defenses and holes are.
The package entails a lot of things. The culture of the playerbase attached to it, for instance.
Also, I do work attempting to showcase and further Spring, and what is more, I do it for all of the content on the engine, regardless of my opinion on that content. I've made splash screens for games I don't enjoy, and revealed images of maps/playstyles I don't condone.
Also, I do work attempting to showcase and further Spring, and what is more, I do it for all of the content on the engine, regardless of my opinion on that content. I've made splash screens for games I don't enjoy, and revealed images of maps/playstyles I don't condone.
Most of the time they have 1-3 llts up by then. I was speaking of early game, as in, 1-2 mins at most into the game. Scouting becomes more and more critical later on. As more and more defenses are set up, bases expand, and holes open and close quite randomly. Generally, games don't last long if their econ is wrecked by the 2-3 minute markLordMatt wrote:And that doesn't tell you where the llts are? A good jeffy microer sees the llt and saves the jeff before it dies, and thus can avoid that llt in the future. Also a good jeffy microer is using at least 3 jeffs to raid and can lose 2 of them and still do a lot of damage. Even in death those other 2 jeffs provided valuable intelligence on the locations of the llts, allowing the last jeff to evade them and kill the mex. In fact, almost any mex guarded by a llt can be killed if you approach it the right way and if it is not right next to the llt so the llt shoots over it.Snipawolf wrote:I haven't played too many of any *a games where scouting was necessary. Generally my weasels raid some econ, rather than tell me where their defenses and holes are.

I'm not good, at all, but I know a few tricks of the trade.
Very few players put enough attention into raiding to achieve that tough, and we must also not forget about the commy, who is like a mobile llt. Then I make a anti-raiding llt I put it in the oposite side of where the commy is gonna be later instead of plain middle... And almost forgot about this: radar. Radar costs very few and phails pretty much any raiding attempt (Unleash the weasels somehow manages to outrun the commy, what would need at least 2 and a hell of a microing) and yet very few people make it early on...LordMatt wrote:1-3 llts doesn't mean a thing if they are not very carefully placed. Otherwise jeffs can find the holes.
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Day would probably be one of these "very few players" then, wouldn't he? Most people a) don't scout rush at all, or b) run their Weasel/Jeffy/Flea straight into a LLT/comm and never try again. Now I'm not saying I'm great at it, in fact I'm not that good, but that's what I see.Snipawolf wrote:Ever played against Day? I would doubt it with thoughts like these.Very few players put enough attention into raiding to achieve that tough
I agree about scouting, though. T1 never becomes obsolete, especially since 2 Jeffy will own a packed wind farm whilst revealing the enemy base.
Last edited by Evil4Zerggin on 25 Nov 2007, 19:38, edited 1 time in total.