Core Raider light tank +1
Moderators: MR.D, Moderators
Atari can sue me, if they wish to pursue a lawsuit concerning a game that is 12 years old and not making any money for them, it just seems pretty pointless.
Core tanks without the Core logo, just seems silly to me..
Even if the logo is removed, the units still resemble enough of the originals, and maintain about 95% of the original scripts/code to still not take it completely out of the whole copyright stuff, right?
It would be different if Spring was on the market, making money, or if I were selling these units instead of handing them out freely to the community.
Copyright stuff is the last thing on my mind when I slap a Core logo on these models.
Core tanks without the Core logo, just seems silly to me..
Even if the logo is removed, the units still resemble enough of the originals, and maintain about 95% of the original scripts/code to still not take it completely out of the whole copyright stuff, right?
It would be different if Spring was on the market, making money, or if I were selling these units instead of handing them out freely to the community.
Copyright stuff is the last thing on my mind when I slap a Core logo on these models.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I could tell you, but I bet you would like to keep your hair.. :DWarlord Zsinj wrote:I reiterate my earlier demand for a tutorial as to how you approach your painting!
Everything I do is on old Paint-Shop-Pro-6 which I bought many years back.
Most of the work is just done via filters, and alot of time with the Lasso and magic wand and tweaking the filters untill they get it just right.
I also like to use the UV map extensively for layer selection, then creating a hard outline on the texture layer.
Layering is the key to a good texture.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I don't seem to understand what you are suggesting regarding layers. Are the layers you are talking about different to the layers in photoshop?
Also, what filters do you use?For example, what are the steps you would go through to get your armour plating? What about the wheels or the base texture?
Hope you don't mind sharing, I'd love to learn how you do it :)
Also, what filters do you use?For example, what are the steps you would go through to get your armour plating? What about the wheels or the base texture?
Hope you don't mind sharing, I'd love to learn how you do it :)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Thank me by putting them in BANOiZE wrote:Really nice work!!!
Awesome!

Then again, you guys probably want to keep BA mod as performance driven as possible, these models, while being around double the Tri/Poly count of the origionals, might slow down those players that still use 32 meg 3dfx cards to play
