Core Instigator +1 - Page 3

Core Instigator +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Wohoo. I finally found out what caused the ugly team color bug when the alpha background wasn't 1,1,1. Stupid PS. Reducing everything to the background layer and saving the actual alpha channel instead of applying a mask to layer finally works with a 0 alpha value. May sound insignificant but you can actually see the tinting which a value of 1,1,1 causes, it's very slight but noticable.

Okay, script's done. I fixed the smoothing stuff for the barrel, sleeve and turret, I thought these were supposed to be round, and renamed some pieces for easier script adaption and adjusted the firepoint origin.
I also copypasta'd two missing track pieces because you made the tracks too short on the texture, fixed texture is included. :)
I suggest you scale it down to 512 because I can't seem to get the same result, it's always blurry no matter what scaler I use.

Anyway, link.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Awesome :D

Thanks Rattle
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Nice work MR.D
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Updated first post with Final ingame model link.
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