Rofl truth.SwiftSpear wrote:ugg... you put camo on the goli... it's supposed to be like 4 stories tall, that thing is NOT hiding in the trees...
Core Goliath re-model +1
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- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Just because the original version ahd ti doesnt mean the new one does.
After all if the original was perfect why are you remodelling it?
And even fi the camo arguement holds up the new camo is still a lot fuglier than the style on the old camo.
Infact one could argue that isnt camo at all but rusted stained metal panels of various types.
After all if the original was perfect why are you remodelling it?
And even fi the camo arguement holds up the new camo is still a lot fuglier than the style on the old camo.
Infact one could argue that isnt camo at all but rusted stained metal panels of various types.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
Grey is a good base to start with?
You can color it, fade it, dodge/burn it, pretty much build onto it whatever you want.
Anything with a medium color can be changed easily one way or the other, as long as you got the right tools
Much better than trying to airbrush or pad over the absolute ends of a spectrum IMO.
TBH though, it was not concrete but a Copper panel which was the base, I just greyscaled it, then added in what colors I needed, then just start layering everything over that base texture.
I suck at texturing, so I gotta take whatever shortcuts I can.
You can color it, fade it, dodge/burn it, pretty much build onto it whatever you want.
Anything with a medium color can be changed easily one way or the other, as long as you got the right tools

Much better than trying to airbrush or pad over the absolute ends of a spectrum IMO.
TBH though, it was not concrete but a Copper panel which was the base, I just greyscaled it, then added in what colors I needed, then just start layering everything over that base texture.
I suck at texturing, so I gotta take whatever shortcuts I can.
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
No, it's not a critique, you're better than I am 
I was just wondering, because another modeler I know of uses concrete as the base texture for all his work, and that texture looks so much like concrete. I was just curious if there was some tutorial or something that taught to use concrete as a base texture, or if it was some other abstracted reason.

I was just wondering, because another modeler I know of uses concrete as the base texture for all his work, and that texture looks so much like concrete. I was just curious if there was some tutorial or something that taught to use concrete as a base texture, or if it was some other abstracted reason.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
its the latter, its much easier to deal with neutral colors as the texture base, so a 'concrete' or generic 'metal' textureis usually a good place to start :DSwiftSpear wrote:I was just curious if there was some tutorial or something that taught to use concrete as a base texture, or if it was some other abstracted reason.
Update 3.
I'm pretty sure that this will be the final draft, although I could go back and add some extra dodge/burn work, or some paint rubs or something, I'm pretty happy with the results.
Now are there any brave souls willing to script this model for the community?
With all of the objects matching right up with the origional Goliath model, it should be easy to start, the only new pieces are the Light turret on top and the wheels.
I'm also wondering about the possibility of doing the animated tracks, via object swaps.
Sombody had posted a long time about using objects dissappearing and re-appearing to simulate the appearance of moving tracks, where each stage track-object would be offset on the texture slightly.


I'm pretty sure that this will be the final draft, although I could go back and add some extra dodge/burn work, or some paint rubs or something, I'm pretty happy with the results.
Now are there any brave souls willing to script this model for the community?
With all of the objects matching right up with the origional Goliath model, it should be easy to start, the only new pieces are the Light turret on top and the wheels.
I'm also wondering about the possibility of doing the animated tracks, via object swaps.
Sombody had posted a long time about using objects dissappearing and re-appearing to simulate the appearance of moving tracks, where each stage track-object would be offset on the texture slightly.

