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SwiftSpear wrote:How many times per a team game to you tutor an ally while still managing your own econ? How many times do you call shots for an ally's micromanagement? How often do you even coordinate an attack? It doesn't happen much, more because while sure, I have time to type the message, my ally may/may not have time to read it, and generally people know in spring, there's maby a 50% chance any given request/order you give to an ally is even noticed.Ishach wrote:The reason voice chat is in FPS is because typing a message in an FPS game leaves you 100% vulnerable while doing so. Although in a 1v1 on a small map its fair to say you have no time to type, but you also dont have allies to type to.
I've never in my spring career had a team game that was balls-to-the-wall intense enough that typing messages and putting pointers wasn't efficient.
The reason for VOIP being useful in spring is different from it being useful/useless in FPS games, but it's still completely valid. You try to ignore a persistent dude voice spamming you to rush your units in for a coordinated attack.
coordinated attacks are pretty easy to do without voip.
SLEKSA'S HOWTO GUIDE ON MAKING COORDINATED ATTACKS.
1)*add point*
2)a: MOVE GATER THERE NOW COMM ALONE IN MIDDLE!!!11111
3) move gaters towards the point
4) wait for the ally if he's further away
5)?????
6) profit.
im not 100% sure what you mean by this but i usually just spam add points if i see my ally's jeffies/raiders/cons idleHow many times do you call shots for an ally's micromanagement?
i think the warc have around 90% chance to have add points noticed, and spamming then usually results in 100% notice ~~and generally people know in spring, there's maby a 50% chance any given request/order you give to an ally is even noticed.
also integrated VOIP system is not that great of an idea when you can easily just use teamspeak/skype/whatever instead of making extra work requests for our Hard-working devs ;]]]
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Work for players > work for devs. Work is expected out of devs, making work for players however is just bad development.
Like all spring features, it's really only something worth doing if someone wants to take the time to do it though. Spring development isn't supposed to be a chore any more than playing it is, but that being said, devs are working for fun.
Like all spring features, it's really only something worth doing if someone wants to take the time to do it though. Spring development isn't supposed to be a chore any more than playing it is, but that being said, devs are working for fun.
well its not like its hard to hold § and then doubleclick ~_~
korean starcraft fans disagree!making work for players however is just bad development.
well yeah, im not against it if the devs really want to do this stuff but i think there are better things the devs could work on, and tbh i've seen more games using ts/ventrilo than i've seen in-game-voip's. ! :)Like all spring features, it's really only something worth doing if someone wants to take the time to do it though. Spring development isn't supposed to be a chore any more than playing it is, but that being said, devs are working for fun.
Ive played dozens of team games with voice chat at best it ends up as "Hey did you see that point i just put down....uhh yeah the one just above your base there...yeah thats the one...uhh yeah it was a weasel or something"
As for co-ordinating 'grand strategy', it dosent exist. 99% of the time your allies are going to have troubles of their own to deal with and they cant magically conjure up an army to help with your side.
And if they can - Why haven't they already won?
As for co-ordinating 'grand strategy', it dosent exist. 99% of the time your allies are going to have troubles of their own to deal with and they cant magically conjure up an army to help with your side.
And if they can - Why haven't they already won?
Most people on the internet are annoying fuckwads whom I hate and want to stab in the face. I do not want to be forced to listen to them while playing a game.
edit: I just imagined what a voice enabled spring game would sound like:
Sleksa yelling at some noob about how he should micro, Isaac drunkenly yodeling, Neddie trying to pacify Crappage who is getting pissed off at Fang, while Smoth is trying to have a conversation about balance with Zsinj. rAndy is giggling like a schoolgirl while his weasels are driving around Cabbages base killing his mexes, jj is complaining that the game had more than 0 starting resources, some random guy is frantically asking about why his t2 lab is building so slowly. In the background you can hear most of the goats scheming some kind of forum heist while fox and shox are talking about their exploits in some completely other game.
Yeah. Don't do integrated VOIP pls.
edit: I just imagined what a voice enabled spring game would sound like:
Sleksa yelling at some noob about how he should micro, Isaac drunkenly yodeling, Neddie trying to pacify Crappage who is getting pissed off at Fang, while Smoth is trying to have a conversation about balance with Zsinj. rAndy is giggling like a schoolgirl while his weasels are driving around Cabbages base killing his mexes, jj is complaining that the game had more than 0 starting resources, some random guy is frantically asking about why his t2 lab is building so slowly. In the background you can hear most of the goats scheming some kind of forum heist while fox and shox are talking about their exploits in some completely other game.
Yeah. Don't do integrated VOIP pls.
Last edited by Boirunner on 30 Aug 2007, 23:19, edited 1 time in total.
No because then they would kick me for not replying/obeying the agreed on central strategy that they devised assuming everyone on their team could hear them.Relative wrote:You could aways mute themBoirunner wrote:Most people on the internet are annoying fuckwads whom I hate and want to stab in the face. I do not want to be forced to listen to them while playing a game.
this sounds awesome. someone plz integrate voipBoirunner wrote:Most people on the internet are annoying fuckwads whom I hate and want to stab in the face. I do not want to be forced to listen to them while playing a game.
edit: I just imagined what a voice enabled spring game would sound like:
Sleksa yelling at some noob about how he should micro, Isaac drunkenly yodeling, Neddie trying to pacify Crappage who is getting pissed off at Fang, while Smoth is trying to have a conversation about balance with Zsinj. rAndy is giggling like a schoolgirl while his weasels are driving around Cabbages base killing his mexes, jj is complaining that the game had more than 0 starting resources, some random guy is frantically asking about why his t2 lab is building so slowly. In the background you can hear most of the goats scheming some kind of forum heist while fox and shox are talking about their exploits in some completely other game.
Yeah. Don't do integrated VOIP pls.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Wow, that would be a sweet game...Boirunner wrote:Most people on the internet are annoying fuckwads whom I hate and want to stab in the face. I do not want to be forced to listen to them while playing a game.
edit: I just imagined what a voice enabled spring game would sound like:
Sleksa yelling at some noob about how he should micro, Isaac drunkenly yodeling, Neddie trying to pacify Crappage who is getting pissed off at Fang, while Smoth is trying to have a conversation about balance with Zsinj. rAndy is giggling like a schoolgirl while his weasels are driving around Cabbages base killing his mexes, jj is complaining that the game had more than 0 starting resources, some random guy is frantically asking about why his t2 lab is building so slowly. In the background you can hear most of the goats scheming some kind of forum heist while fox and shox are talking about their exploits in some completely other game.
Yeah. Don't do integrated VOIP pls.
I think voip would help people to get to know one another better but it would be annoying to have non English speakers in the chat(ESP if they can speak English they just don't because they are being secretive) The ability to be in separate rooms or even mute people would be important. Also the audio would be a bit much for me. I am already on teamtalk, have musing playing etc.
I don't want crappage interrupting my jpop so he can tell me about furries.
I don't want crappage interrupting my jpop so he can tell me about furries.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Yeah, you already know about those XDsmoth wrote:I think voip would help people to get to know one another better but it would be annoying to have non English speakers in the chat(ESP if they can speak English they just don't because they are being secretive) The ability to be in separate rooms or even mute people would be important. Also the audio would be a bit much for me. I am already on teamtalk, have musing playing etc.
I don't want crappage interrupting my jpop so he can tell me about furries.
But yeah, you do make a valid point. Even in games where it's normally used well, you occasionally get retards who think it's amusing to spam "Random crap I'm listening to". Same applies on TS, Team Talk and vent though.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
For anyone interested in a good public Ventrilo server. I own a 50 slot one, used to be the [NR] server, but since [NR] is pretty much dead (some of us still appear and disappear at random...)
And seeing as how clan activity has dropped off to nothing, the server is currently unused and draining my bank account, and I would rather share it with others than simply shut it off. So if anyone is interested...
The Server is called "The Drunken Clam"
IP/Hostname: voice07.hurricanehost.com
Port: 3956
No PW
There you have it guys. I didn't feel like making a seperate thread so this one should be fine.
And seeing as how clan activity has dropped off to nothing, the server is currently unused and draining my bank account, and I would rather share it with others than simply shut it off. So if anyone is interested...
The Server is called "The Drunken Clam"
IP/Hostname: voice07.hurricanehost.com
Port: 3956
No PW
There you have it guys. I didn't feel like making a seperate thread so this one should be fine.