Changes in Networking (with patch)
Moderator: Moderators
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
just wanted to say sorry because of the additional grey hair it caused. I hope i dont scared you because i actually have another small patch here:
http://freenet-homepage.de/auswaschbar/patch.diff
-> removed NETMSG_HELLO check in CRemoteConnection, it was a bad idea since it has to be thrown by CGame anyway
-> prevent incoming data from beeing memcpy'ed twice
-> some trivial things
And some questions:
1. I noticed that CLogOutput supports different priorities for messages. Does higher num means higher priority? Are there any suggestions which prio should be used for what (debug information, interesting statistics, warnings, errors ...)?
2. Is a "demo file not found" a content error?
http://freenet-homepage.de/auswaschbar/patch.diff
-> removed NETMSG_HELLO check in CRemoteConnection, it was a bad idea since it has to be thrown by CGame anyway
-> prevent incoming data from beeing memcpy'ed twice
-> some trivial things
And some questions:
1. I noticed that CLogOutput supports different priorities for messages. Does higher num means higher priority? Are there any suggestions which prio should be used for what (debug information, interesting statistics, warnings, errors ...)?
2. Is a "demo file not found" a content error?
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Don't know if it will help at all:
http://opensource.linuxgamepublishing.com/grapple.php
http://opensource.linuxgamepublishing.com/grapple.php