Core morty replacement.
Moderators: MR.D, Moderators
Much like the T1 Artillery Vehicle! Smoth's twisty mind knows no bounds!smoth wrote:Lol, someone realized that I turned the right arm into a counter weightTim Blokdijk wrote: Another idea would be to make its right arm bigger to act as a counterweight for the barrel and script the units torso to rotate from the recoil when firing.
(If possible?)
I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
That would be over the edge I think but now the barrel is a bit pale. I thought a spiral (not to visible but still there) could do the trick. Barrels have spirals inside for better aim control so I thought putting the spiral outside would not be so odd.smoth wrote: ...
I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.
Maybe an edged out silhouette of a dragon can be nice on the side of the leg (one leg).
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
You should dirt it up a bit and make it look more deadly. Right now it's a bit too cute and colorful and would fit more into the -craft game series than TA. TA is much darker and I feel the models need to be that as well without resorting to the "OMG I'M EVIL" appeal. Less peronality, more cold steel killing machine.
Proportions adjusted(head smaller, slimmer waist, shorter legs longer gun larger "arms"):

(click for larger image)
I think it looks neat and it will look really neat when I do the reflective glowmaps and transparencies. I am going to add some polies for extra details after I do the transparencies. I'll post an ingame shot after it is done.

(click for larger image)
I think it looks neat and it will look really neat when I do the reflective glowmaps and transparencies. I am going to add some polies for extra details after I do the transparencies. I'll post an ingame shot after it is done.