Core morty replacement. - Page 3

Core morty replacement.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

Whilst a dragon head would look v cool, it wouldn't look very core imo. Matte metallic legs ftw imo
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

smoth wrote:
Tim Blokdijk wrote: Another idea would be to make its right arm bigger to act as a counterweight for the barrel and script the units torso to rotate from the recoil when firing.
(If possible?)
Lol, someone realized that I turned the right arm into a counter weight :P


I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.
Much like the T1 Artillery Vehicle! Smoth's twisty mind knows no bounds!
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Huh...

This is a surprise?

I thought his arm was a counter-weight ever since I first saw it...
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Neddie
Community Lead
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Post by Neddie »

Humour, in text, is often missed by the young and restless. Or well rested.
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Tim Blokdijk
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Post by Tim Blokdijk »

smoth wrote: ...

I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.
That would be over the edge I think but now the barrel is a bit pale. I thought a spiral (not to visible but still there) could do the trick. Barrels have spirals inside for better aim control so I thought putting the spiral outside would not be so odd.

Maybe an edged out silhouette of a dragon can be nice on the side of the leg (one leg).
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Why don't you just use the core logo for the decal?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Guessmyname wrote:Why don't you just use the core logo for the decal?
core logo is cheesy.
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MR.D
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Joined: 06 Aug 2005, 13:15

Post by MR.D »

Miss Piggy is fat :-)

Core Logo = win
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RightField
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Joined: 11 Nov 2004, 21:29

Post by RightField »

You should dirt it up a bit and make it look more deadly. Right now it's a bit too cute and colorful and would fit more into the -craft game series than TA. TA is much darker and I feel the models need to be that as well without resorting to the "OMG I'M EVIL" appeal. Less peronality, more cold steel killing machine.
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smoth
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Post by smoth »

dirt etc is a last touch.

Mr. D, the mrs piggy jokes, they are dull.
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smoth
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Post by smoth »

Image
(click for larger image)

Ok, so I am pretty much done and now I am going to tweak his proportions.
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smoth
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Post by smoth »

Proportions adjusted(head smaller, slimmer waist, shorter legs longer gun larger "arms"):
Image
(click for larger image)

I think it looks neat and it will look really neat when I do the reflective glowmaps and transparencies. I am going to add some polies for extra details after I do the transparencies. I'll post an ingame shot after it is done.
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MR.D
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Post by MR.D »

If I was actually going to insult you, don't you think I'd try harder?

Just playing around buddy
:wink:
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I know, I just get tired of the mrs piggy barbs, they never are very creative. To date the best barb was caydr's kermit avatar. That had me loling.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

morty's lookin fine and ready to be spammed 23423 times 8)

i think AK needs help more than most TA models
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smoth
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Post by smoth »

I can consider it but next on my list is the dominator.
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smoth
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Post by smoth »

Image
Image
Image
Image
Image
(Click images for larger picture!)


Bah, all that is left is script adjustments etc. So, I am taking a bit of a break. Until then, enjoy the eye candy.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

oh uh, FUCKING AWSOME, excuse my language, i can script it for you, and reanimate better walking animations.
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Boirunner
Kernel Panic Co-Developer
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Joined: 05 Feb 2007, 14:24

Post by Boirunner »

That looks really cool. I hope to see it in CA soon.
tinnut
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Joined: 09 Sep 2006, 08:17

Post by tinnut »

That's excellent!
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