How to decompile maps? - Page 3

How to decompile maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

smoth wrote:You are not understanding me

imagine a sentence like this that has repetitive characters.

then I run it through map converter which thinks 'i' and 'l' are similiar as are 'e' and 'c'

so we get:

lmaglnc a scntcncc llkc thls that has rcpctltlvc charactcrs.

then you restore the texture it will look like the above and now 't' and 'l' look similar as does 'a' and 'c'

so you compile and get something like:

lmcglnc c scnlcncc llkc lhls lhcl hcs rcpcllllvc chcrcclcrs.


do you understand?
by the way, I REALLY liked that analogy, REALLY!.... props!...

put that in the wiki! :-)
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