ST vs SW vs TA mod - Page 3

ST vs SW vs TA mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

You must watch this the teaser videoclip!
http://www.youtube.com/watch?v=B8by5C6dJDA

Edit: previous one was crap, this, much better!
Last edited by zwzsg on 22 Apr 2007, 19:40, edited 1 time in total.
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

zwzsg, you are not doing it right! that is not how the glider is suppose to be textured!

http://www.tauniverse.com/forum/attachm ... 8807&stc=1

also, you are not making to scale. ALTHOUGH HOly shit gliders look awesome in spring. i'll texture the hatak properly if you want.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Oh lookie, it's that Hatak I modelled. Wow, you actually did something with that :o
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Anyone else think this thread has taken a turn for the intensly disturbing. Star Trek vrs Star Wars, maybe...but Stargate...vrs Pirates of the Caribian!

This...this is madness!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

THIS IS Sp-ORTS! ;)
User avatar
Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

I have a vision...they shall all get drunk off of Captain Jack Sparrow's Rum, and get along with eachother, turning into an alternative episode of 'The butt Pirates' from Mind of Mencia.

....yeah...
Post Reply

Return to “Game Development”