Random WIP 2006-2011 - Page 195

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

LL, I recommend getting a source-control system since your project is growing. With a good explorer-integration like TortoiseSVN, committing your half-finished work is a snap. This will allow you to revert any changes you make (or your program corrupts) with incremental backups.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

:| I've had models with higher polycounts than that in Wings, never had crash issues (lag issues occasionally, but not crash). Are you sure there's nothing wrong with your PC?
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

You can put the autosave off.

If you got a crash while uvmapping you must have done something wierd. I've uvmapped something with 10.000 triangles, and there were no problems at all.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Its crashed for me once or twice
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Hoi
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Re: Random WIP

Post by Hoi »

Maybe if you press and hold the s button out of rage :/
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rattle
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Pressing RMB during a certain operation (was it absolute move by coords?) will cause a crash. Also, manipulating UV mapped geometry, i.e. removing the center loop from a mirrored object might crash the UV plugin.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

For me it crashes when i got a message from msn while rendering.
:/ hmm its maybe my system... not really stable
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Ive crashed wings alot in my attempts to import models from Dryad, especially on high poly models. Also encountered sporadic random crashes.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

LordMuffe's DGMittlererPanzer, painted in the Wolfen style:

Image

Please try to imagine that the light areas are metallic coppers and brass- I am stuck on a very lousy laptop that has an Intel chipset that can't even run Spring ATM, so I can't really show it off with Spring's ARB shaders, let alone with normalmaps. It'll look cooler with all the bells and whistles, I promise.

I will be also painting at least one if not both of his other wonderful Panzer models, which I really like the forms of.
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MidPanza.jpg
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rattle
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Re: Random WIP

Post by rattle »

The copper and brass areas and the barrel look totally out of place
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Lol. Who would make a copper and brass tank? At the first weapon impact it would melt.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

It's sci-fi. It makes as much sense as six-legged walking towers with giant floodlight eyes, frankly.

I think that it will be all right from a top view, and break up the rest of the shapes while providing some interest. We'll see. This was a bit of an experiment on my part, and if it doesn't work it'll be fairly easily fixed.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Argh wrote:It's sci-fi. It makes as much sense as six-legged walking towers with giant floodlight eyes, frankly.
No, they're right, it makes less. This is sci-fi, ie an attempted representation of the future. This is a tank. You expect the armour to be sensible. If it's overlaid cooper/brass the Wolfen added because they're flashy like that, then you'd expect to see bits of the harder, actual-armour bits underneath, like around the vents for example (which at the moment look like they might be made of gold, quite possibly the worst metal possible for that bar mercury).

And why did you use your usual barrel texture on the barrel? If it's square, isn't that usually indicative of a less-than-ordinary gun, like say a railgun?
Last edited by Guessmyname on 17 Jul 2009, 09:37, edited 1 time in total.
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Hoi
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Re: Random WIP

Post by Hoi »

Yeah. Why don't you just forget that style? It's just a metal texture, some random paneling and then A LOT of dirt and some lights. Try to make something new instead of abusing the same thing over and over again.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

According to Argh pic... i dont mind changing ba hooves to this... ba hoovers are ugly and look like candys... if not this one, smth close to this would be great
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rattle
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Re: Random WIP

Post by rattle »

Gold and orange are fine, but copper and brass materials are not... seriously.
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AF
AI Developer
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Re: Random WIP

Post by AF »

I really like that style.

Just say it looks like brass or copper, but dont say what the armours actually made of. Perhaps the wolfen have coated their armour so that its that colour and its actually steel or titanium
LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: Random WIP

Post by LordMuffe »

I personaly will imagine the gold parts as TiN coated or parts with chromate conversion coating, makes more sense. TiN ftw.

Seriously, materials arent that black and white. So, it is the future: they found a way to make a usefull armor with a cooper/brass coating or just cover the armor with it for style.
If it's overlaid cooper/brass the Wolfen added because they're flashy like that, then you'd expect to see bits of the harder, actual-armour bits underneath,
In a future where things like building with nanites are standard, i sure expect them to be able to construct big parts of armor with a single crystal/monocrystal structure.

That aside, i personly like the "dark" parts of the unit.

Argh, could you please upload me your uvmapped version?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Here's the .3DS. Have fun :-)
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DGMittlererPanzer.zip
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

what im currently working on. will uv and make a texture to update.
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waiting4UV.jpg
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