a) cut object in half, mirror back togetherAF wrote:How do you guys do all this mirrorin without spending hours and hours on the UV map?
I do my model in wings in around 20-40 minutes then spend several hours on the UV map. And its usually taking different parts and moving them ontop of each other and fiddling the points so they match up better, it gets quite tedious.
b) by duplication, i.e. right leg = left leg flipped on X
Err... that is not a cube, that are 5 individual objects.AF wrote:Is there a quickfix to makign all sides of a cube use the same bit of the uv map without making a single face, uv mapping it then copying and repositioning it 5 times?
When you're preparing the UV map mark all edges for cut. Then just project the UV map and select all faces on the map. Move to -> Center, Scale -> Max uniform, Scale -> Uniform (resize as you like). Now all you've got to do is rotate every single face so they match each other and you're done. You can do that by using chart to X pretty easy, if you've selected the bottom face and then switched to edge mode for example.
edit: And I haven't read what others said before properly again... oh what ever, thank me for repeating it. :P