Random WIP 2006-2011 - Page 20

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Post by rattle »

AF wrote:How do you guys do all this mirrorin without spending hours and hours on the UV map?

I do my model in wings in around 20-40 minutes then spend several hours on the UV map. And its usually taking different parts and moving them ontop of each other and fiddling the points so they match up better, it gets quite tedious.
a) cut object in half, mirror back together
b) by duplication, i.e. right leg = left leg flipped on X
AF wrote:Is there a quickfix to makign all sides of a cube use the same bit of the uv map without making a single face, uv mapping it then copying and repositioning it 5 times?
Err... that is not a cube, that are 5 individual objects.

When you're preparing the UV map mark all edges for cut. Then just project the UV map and select all faces on the map. Move to -> Center, Scale -> Max uniform, Scale -> Uniform (resize as you like). Now all you've got to do is rotate every single face so they match each other and you're done. You can do that by using chart to X pretty easy, if you've selected the bottom face and then switched to edge mode for example.

edit: And I haven't read what others said before properly again... oh what ever, thank me for repeating it. :P
Last edited by rattle on 03 Aug 2007, 19:03, edited 1 time in total.
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smoth
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Post by smoth »

Pressure Line wrote:yep. relatvely easy
Image
Image
calves mirrored, sheild mirrored, chest mirrored.



Image
Image

both of these models are 512X512 textures and the gelgoog uses a lot of mirroring.
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aGorm
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Post by aGorm »

Im so jellous of your tallent... :(

aGorm
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Neddie
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Post by Neddie »

Join the club, aGorm.
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LathanStanley
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Post by LathanStanley »

yes, he has mad skillz
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smoth
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Post by smoth »

LathanStanley wrote:yes, he has mad skillz
Image
Image

says the man who did these... mad skills /me points at lathan.


I just do a nice job. Nowhere near professional level.
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Argh
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Post by Argh »

Argh, use more shading! That thing looks like a rusty, blurry mess of random lines.
I used some preshading and stuff, but that's why I went ahead and posted the fullbright from UpSpring, even though it shows just how awful the skin really is- it doesn't look quite as bad in the engine, but that's because of the shadows and shading.

Dude, I'm tellin' ya... it's the map. The individual parts of the skin weren't really that bad, just lost so much because of resolution issues, due to the map not being done well, that the final results are just plain horrible.

Would it be helpful for everybody who's still new at this, if I did a step-by-step analysis and actually mapped it well? I did that for the Strider, but this is actually a simpler model, so it might teach more.
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rattle
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Post by rattle »

Argh wrote:Would it be helpful for everybody who's still new at this, if I did a step-by-step analysis and actually mapped it well? I did that for the Strider, but this is actually a simpler model, so it might teach more.
Exactly. Dude, would it be possible for you to rewrite that tutorial about cloning/mirroring? It made me do better and more efficient UV maps and actually got me started.
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AF
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Post by AF »

I think a lot of people would learn from that but tbh you already did that then took down the article in the middle of a big edrama. Ironically most of the people who've posted modls or commented here in the last wek learnt howto do all that after you removed the article, and by pestering people in the know for answers.
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Pressure Line
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Post by Pressure Line »

Maelstrom wrote:Even easier, use the Rotate->Chart To X/Y to rotate things exactly.

Another way, split the model in half right down the center line. Delete one half. UV map the remaining half, and mirror the object to make it whole again. Perfect mirroring.
indeed, but depending on the texture to be applied (the assymetrical camo im using for UP for ex) mirroring can look horrible
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Pressure Line
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Post by Pressure Line »

Argh wrote:Would it be helpful for everybody who's still new at this, if I did a step-by-step analysis and actually mapped it well? I did that for the Strider, but this is actually a simpler model, so it might teach more.
imo you lost all rights to complain about my uvmap when your reply to "you should probably redo the uvmap its pretty bad" was "nah cant be bothered"
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rattle
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Post by rattle »

Honestly, you could have just supplied the unwrapped model then. It's even less work.
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Argh
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Post by Argh »

imo you lost all rights to complain about my uvmap when your reply to "you should probably redo the uvmap its pretty bad" was "nah cant be bothered"
What "rights" are we talking about, here? Your "rights" to have me do a job for you, for free? <shrugs>

At any rate, if I'm going to bother doing that, I should just redo the whole model, frankly, and make a showpiece. I have something more important to get done over the next few days, but I'll come back to this Monday-ish, and do a complete tutorial, which can then be put into the Wiki.
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AF
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Post by AF »

blah both of you shutup before this thread turns into a minor flamewar.
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Dragon45
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Post by Dragon45 »

fuck you all
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smoth
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Post by smoth »

I LIEK PIE!
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rattle
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Post by rattle »

PIE IS 3
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Pressure Line
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Post by Pressure Line »

smoth wrote:I LIEK PIE!
MMM PIE
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Snipawolf
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Post by Snipawolf »

Wtf..

I have no skillz.. :?

Smoth, you better hope I don't eat your brain from your skull with a spoon... :twisted:
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Argh
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Post by Argh »

Oh, ok, I'll resist flame-warring for a minute. I really don't see the point, frankly, PL and I want the same thing here- a nicely-rendered artillery piece.

I'll put up a new article about how to properly divide up a model for uvmapping, using Wings (I still mainly use UVMapper Pro, but I'm using Wings for some things, and it's effective enough for the article's purpose anyhow, to show how to model with mirroring in mind, including some of the trickier stuff, so that people can maybe learn some things here. Plus CA will get a new Cormart (they've given me plenty of GPL LUA code to play with, I figure I should return the favor- I already have the one I've made here scripted for CA- tanks are so easy, lol).

But not until I've gotten done with the stuff I'm working on, so this will be a few days.
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