Journeywar - Page 20

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Its the realism knorke- spring simulates the centrifugal force of a wheel, and those thin polygons cant hold it, and therefore the wheels rotate a little strange.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

Woo! Makes me happy to see spring's ugly UI around your structures. 8)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

thx, will try to make some moar. still have the slumbait and the arcologybait to add. As some ancient, long forgotten king said :"I errected a dirty village to last." :D

Also, spring never was the pretty boy, and in the long run benefited from it. Once you go shift+crack, you never go back. I played some CC lately on a LAN, its insane what you have to care, and worry about, you cant barely play the game because of lack of automatics.
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1v0ry_k1ng
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Re: Journeywar

Post by 1v0ry_k1ng »

incoherant beauty
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

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Dont try steelin those screens im reelin. The are mine, my own, my precious, oh yeeaaass. Im special, im impoortent, so impotent, reality cower, because here i am.

Link slight related: http://www.youtube.com/watch?v=xu9dYpCC8LU

So there is a cure for swollen heads.
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Blackdutchie
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Re: Journeywar

Post by Blackdutchie »

PicassoCT wrote:
Dont try steelin those screens im reelin. The are mine, my own, my precious, oh yeeaaass. Im special, im impoortent, so impotent, reality cower, because here i am.

So there is a cure for swollen heads.
I'm not sure that's what you mean...
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Journeywar

Post by SanadaUjiosan »

I'm really digging what I'm seeing. The tall towers, pyramids, and other buildings all really fit together in an unexpected way. Keep it up man.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Thx Sanada, those kind words cheer me up, whenever im down. Still far away from Conflict Terra, i get beaten up every time, yet i keep coming back for moar. Either im masochistic, or your game is really, really good.

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PS: They see me rollin. Driveby screenshootin // Turrets still got some syndroms, my mod rebootin. Now that i prove i can move, i got work to do. Condepot coming up.

Feels like becoming father. Babymod im proud.

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Small step for all of you Pros, big step for ¤Ç-casso
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AF
AI Developer
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Re: Journeywar

Post by AF »

^_^
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

http://www.youtube.com/watch?v=39kMMpDe6cU

Just look on the maps of th is game. Im very, very tempted to add some citybaitblocks, just for variation. Oh, what the heck, im doing it. Its unanimated stuff after all. Adds a little Variation to the skyline.

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PicassoCT
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Re: Journeywar

Post by PicassoCT »

This whole thread was way moar entertaining when it was not about various units - buildings in various stages of texturing. sorry its boring. Still im proud. Life eating work is life eating.

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knorke
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Re: Journeywar

Post by knorke »

try making animations now, the audience demands more lolz.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Is having a Operahouse moving like a tank not a animation? Howl had a moving castle - and his was considered a Anime by many.

Also: Why do something for a Audience that replys in ragin fanmail in CLAPSLOCK. I do my buildings, no matter the guildthings.

Finnished it. Question: Does it look Dinstinctive? Imagine the Combine going BLING and add the run down patchworkfeeling of a civil-service - and you get the ConDepot. RazorTrains, ConTrucks and ConAirs, they all start here.

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Lights will be flashy, containercrane- and containerboxes will be animated in final version. Will be able to retract into the ground
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Got the CamPole Ingame today. Really bothered me.

I mean. Its a Alien Civilisation, heavily decadent, halfway trapped into the singularity, governed by a MadHatterMattaHari-Class AI, which likes to use scientists as scapegoat-figures in its take overs, because that way you get people dependent, and you can prevent unforseen consequences, world will never be the same. So this guy in the holo,
(Actually it is HoHoHoChiMinh whith a white beard and glasses) is the Dr.Breen of any Off-World-Human-Colony. It should fit. It feels familiar, which is a good thing.
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But then- this is a Alien civilisation after all. Shouldnt it have a Alien-Repressorrepresentative in the holo? Something like a BigVortigaunt in the Skys is watching you? But then how does a overidealized Vortigaunt look to a Vort? I could do the Shodan thing - but then, this is not a Horror Game (well it is- in more subtile form lateron) so the Xerxes- Horror-Ai wont work.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Yoyoyo, aliengangstas from the hood. Do not piss them off. Reality combined with SciFi turns out pretty grim.

INB4 Get a (1/2)fLife┬▓

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Resemblance to BroTossers? Do u want to insult them Gangstas? I cut u, i cut u so bad with alien lightsaber, u wont ever stop bleedin.

Thats some badass aliens, in 4 the Bling, dealing Eyestalktears. Dont cross thy.
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If you have lowerClass problems i feeld bad for your son, i got 99 problems but a revolt aint one.
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Decent Advances? I got them.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Next in Line:

StorageDepot
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Vortigaunt (Will try to animate the vort, so knorke can milk some lulz)

Poor Wombat, standing on his toe, not knowing that i might add a chiefcookvort, with pink ------- apron - just like moma. Headcrabsoup is ready.
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Wombat
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Re: Journeywar

Post by Wombat »

PicassoCT wrote:Vortigaunt
finally 8)
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

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Define Irony:
Picasso who is all for mad stuff, has to do realistic stuff, so that mad things can happen to realistic stuff. You can almost see the stalkercapsules getting transported in the Storage.
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A pretextured vortigaunt appears: It uses lightning green. It supraeffective.

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Awesome, just awesome
http://www.youtube.com/watch?v=NNnIGh9g ... r_embedded
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Wombat
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Re: Journeywar

Post by Wombat »

luvin <3

on his left hand, i can some lines, that are probably shadows. maybe give him something similar on the back, arms and legs ?

something like that http://images.photo.bikestats.eu/zdjeci ... ozebny.jpg
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

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The Depot. Shit was workintensive - but has little stalkerpods inside- and isnt that all we long for. Stalkers to clear up fuck-uped-shima? Tasteless joke is tired mans best friend.
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