A Mod Idea: Epic 40,0000, Spring Style - Page 20

A Mod Idea: Epic 40,0000, Spring Style

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

um minmat was that last post of urs a mispost or im i just not understanding its meaning.

anyways to answer ur question GMN i have sent numerous pms to Storm about a forum (starting in early december) but have yet to here anything from him and ive got tired of waiting. And while i would like one there if possible but this will do for now. feel free to bug him for me as i am giving up for now.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

wir haben ein forum! (We have a forum!)

http://www.tauniverse.com/forum/forumdisplay.php?f=141

That's the proper forum. Don't use the PHP one
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

well ive made a few minor changes to the epic site and added some stuff on the forums. People start visiting them so makin em wasn't a waste. the forum in particualr since we can now ramble on about mod mechanics and such without adding another 12 pages to this already enormous thread :)
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

http://www.tauniverse.com/forum/forumdisplay.php?f=141

Work is being done. Stop by and lend some support.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

Image


Image
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Nice. If we get around to doing Space Marines (assuming we get around to doing anything) then that would be a most useful model.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

yes i try to modelise a human in armor but the footprint real is 0.15 ...
we can use a size 1 but it seems some little things exist in w40k (ex : TAU drones)
i request an size referential model
someone must post a recognisibl unit for adjust size for others modelers
it seems many tank are modeling
i need a rhino for exempl
some one have an idea about the builders models
my dreadnought have 2 weapons canon+missil and a nano spray
another have too a vlaunch rocket
...
is some one have idea for energetic blad light effects ???
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

as to scale the Space Marine codex says that a dreadnought is three time the height of a man, regular man, not space marine. so i would say they should be about 15ft tall.

as to spring scale u got me. im so lost in that discussion what with all the elmos, pixels, and other terms being thrown around.

as to our mod we haven't set a scale yet

Locked to make room for the new thread.
Locked

Return to “Game Development”