DWARF FORTRESS - Page 20

DWARF FORTRESS

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SinbadEV
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Post by SinbadEV »

ack!!! I had barrels and barrels of food stored up for winter and all my stupid dwarfs are hunting vermin... what am I doing wrong!

Please you stupid dwarfs eat the food, stop storing it away... OMG I hate you forever!!
Last edited by SinbadEV on 26 Nov 2007, 10:57, edited 1 time in total.
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Sleksa
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Post by Sleksa »

Thanks to great FPS, my first siege has appeared! They just sit around tough. Tried sending my wrestlern00bs horde against the gobs... no luck they get machinegunned by ranged. Maybe I should dig a tunnel to the goblins or something.
ballistas are you friend ;>

ack!!! I had barrels and barrels of food stored up for winter and all my stupid dwarfs are hunting vermin... what am I doing wrong!
Are you sure the food was edible, for example most of the herbs except plump helmets cannot be eaten raw.
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SinbadEV
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Post by SinbadEV »

hmmm... that might be it... better give all my remaining dwarfs cooking lessons
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Sleksa
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Post by Sleksa »

SinbadEV wrote:hmmm... that might be it... better give all my remaining dwarfs cooking lessons

Cooking lessons only affect the quality of the food, if you want to get emergency food quick, make 3 butcheries, and toggle butchery on for all your dwarves and then tag every tame animal you have for butchery.

even a single kitten can give you a nice roast for your dwarves to feast on a few times
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SinbadEV
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Post by SinbadEV »

barrels and barrels of raw turtle meat
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Sleksa
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Post by Sleksa »

SinbadEV wrote:barrels and barrels of raw turtle meat

Well that should be edible raw. Are you sure you have access into the area where the barrels are, no locked doors or anything in the way?

Other than that if you just acquired the turtle meat, it will take a while for the dwarves to give up running after rats, and get a new "eat food" order
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SinbadEV
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Post by SinbadEV »

nah, it's been days and they morons have moved the turtle meat into the store are

and the butcher ins't butchering the fresh kill that the hunter just brought in... he's f-ing "storing food in the stockpile"
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Zpock
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Post by Zpock »

Sleksa wrote: ballistas are you friend ;>

But I want epic battles!


Hmm, if the sieges arrive in the same area, I might be able to build a tower with tunnel or something right on top of them to attack from...
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Erom
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Post by Erom »

Turtle meat can't be eaten raw - like most fish, it needs to be processed at a building... I think it's called a "fishery" or "fishing workshop" or something. Anyway, it's a workshop, and all it does is turn raw fish into fish you can eat or cook.
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Sleksa
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Post by Sleksa »

Erom wrote:Turtle meat can't be eaten raw - like most fish, it needs to be processed at a building... I think it's called a "fishery" or "fishing workshop" or something. Anyway, it's a workshop, and all it does is turn raw fish into fish you can eat or cook.

TURTLES, must be gutted(processed) in a fishery

TURTLE MEAT does not need to be processed in a fishery ;>
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SinbadEV
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Post by SinbadEV »

fisheries... ahhh.... and I suppose I need a butcher shop or something too...
manored
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Post by manored »

Just make a plumpt helmet farm: they dont need watering (The soil they are planted upon must be decent tough if I remember well) and can be not only eaten but brewed into wine also. Just make sure to forbid your dwarves from cooking it since it kills the seeds. (Brewing does not)

Again, what do I do about the Insane child? :)
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Acidd_UK
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Post by Acidd_UK »

Mark it for slaughter and make sure oyu have a butcher ;-)
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Erom
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Post by Erom »

I'm pretty sure an insane dwarf is beyond redemption - it will wander around and eventually die, in a manner that depends on what kind of insane it is.
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SinbadEV
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Post by SinbadEV »

So, I'm on my 3rd fortress... this time I'm doing much better except that I drowned one of my miner's channeling water to the camp and lost another 2 dwarfs because their's a dungeon guarded by a dragon and iron men that they kept trying to collect refuse from before I noticed... and my dwarfs are hunting vermin because I let a bunch of monkeys steal all my food stores... it's true what he says in the manual... "It's fun to lose"... because you learn so much every game.
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Snipawolf
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Post by Snipawolf »

Damn, makes me want to try it again. Sounds like the economy of Knights and Merchants...
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Sleksa
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Post by Sleksa »

I let a bunch of monkeys steal all my food stores... it's true what he says in the manual... "It's fun to lose"... because you learn so much every game.
If you keep everything except resources (logs, stones, minerals) inside your fortress, the monkeys wont raid you. If you still want to keep your stuff outside, i suggest you Wall the place, and leave a 4 tile entrance that is filled with stone traps.

its cheap to build and it will keep monkies and kobolds and baby snatchers away.

Also very early on when youve just started diggging and the monkies come, draft your carpenters and watch those monkies explode in a shower of gore, and later on butcher whats left of them for free meals
manored
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Post by manored »

Erom wrote:I'm pretty sure an insane dwarf is beyond redemption - it will wander around and eventually die, in a manner that depends on what kind of insane it is.
What makes the childs go insane tough so I can prevent? And lucly I think the insane child is now depressed instead of insane, so I might be able to delay the contruction of the butchery... :)

How to make a fortress that can keep your dwarves in one piece:

1.Chose a area without any dwarve killing beasts
2.Dig a hole in the ground
3.Stop your dwarves from hunting: farming is much safier
4.Make a underground farm of plump helmets and a big food storage
5.Make a still and some barrels and then make sure to supply your dwarves with all the wine they need.
6.Win! :)

Later on you would need to worry with globin invasions tough.
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Erom
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Post by Erom »

manored wrote:What makes the childs go insane tough so I can prevent?
A failed Strange Mood (That thing where they try to make an artifact) is the only thing I know about that will cause insanity. You can't prevent Strange Moods - so long as you have enough dwarves in your fort, they will happen from time to time. Note that tantrums are not insanity - tantrums can be caused by a bunch of things, and those can be cured.
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Sleksa
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Post by Sleksa »

Erom wrote:
manored wrote:What makes the childs go insane tough so I can prevent?
A failed Strange Mood (That thing where they try to make an artifact) is the only thing I know about that will cause insanity. You can't prevent Strange Moods - so long as you have enough dwarves in your fort, they will happen from time to time. Note that tantrums are not insanity - tantrums can be caused by a bunch of things, and those can be cured.

if they become depressed enough they can be "stricken by melancholy", and they will just run around babbling until they throw themselves off a cliff or jump into a river and drown themselves :[
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